Hello. Try to add layer in shader field. First layer is our noise, second is gradient. You can use gradient as a mask for your noise map. But i think it will make viewport slower.
Mikhail
2021-09-04 21:54:10 +0000 UTC
Hi, is there a way to control the shader field to only affect half of the object rather than all of it? I want to be able to animate the effect only appearing on one side of the object and then have the "corrupted side" go back to normal. thank you!
Austin R Pinilla Allen
2021-09-04 21:48:25 +0000 UTC
You're welcome!
Mikhail
2021-08-12 21:14:55 +0000 UTC
Aah, I get it now. Thank you for the explanation :) Much appreciate the quick response & tutorial. <3
Anmol
2021-08-12 21:13:25 +0000 UTC
Hi! this kinda boolean operation inside volume builder. The new cube smaller then original one. After we placed it in new volume builder with intersaction mode all geometry outside the new one cube will disapeare. We kind of cut all imperfections outside.
Mikhail
2021-08-12 21:00:46 +0000 UTC
Hey Mikhail. I am a bit confused about the logic here as to how the intersecting of a new smaller cube and the setup was able to reduce the jagged edges. Could you please elaborate on how that works.
Anmol
2021-08-12 20:50:44 +0000 UTC
Actually this not separated. I will show it in design tutorial soon.
Mikhail
2021-08-11 12:14:56 +0000 UTC
How did you apply materials separating both exterior and interior (noise pattern)? Thank you.