Included final project files / native / xparticles
Comments
Actually I've found a partial solution. If I switch the field force from absolute velocity to add to velocity I can get xp motion modifiers to affect the scene - but of course this changes the look quite considerably
Ben Trahair
2024-03-24 02:36:11 +0000 UTC
Hi Mikhail. I'm having trouble using this technique with Xparticles - I can't seem to get any other modifiers to work while the field force/Vector field are enabled. If I say add a turbulence modifier or another modifier they won't work unless I disable or delete field force/vector field. I've tried adding the xp modifier into the p-pass/pforce object xpresso and that doesn't work either. Is there a way around this?