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Episode 644: Bayonetta

Stuart: I hear you. I hear you all. Stu, you bellow, Bayonetta is not retro, go to jail. First of all, no jail on the planet could hold me. Second, yes it is. It is, and there’s nothing you can do about it. Bayonetta is retro, as proven by this indisputable fact: there is now an episode of Retronauts about it. Checkmate. And in order to git ‘r done as effectively as possible, I got me the biggest Bayonetta fan I know, Seumidh MacDonald. Joining myself – fresh off my first playthrough – we (wicked) weave our perspectives into what I hope is an interesting and edifying examination of this extraordinary video game into your ear-space.

It took me a long time and four separate versions of the game to get through the original Bayonetta, but I got there in the end. As I’ve no doubt mentioned on the podcast before, when a game is as acclaimed as Bayonetta I feel compelled to keep checking it out even if I find myself bouncing off the thing pretty darned hard, as I did with Platinum’s now-iconic witch-’em-up, as I do to this day with Breath of the Wild and every single RTS ever made. What I discovered, eventually, was a game that simultaneously did and didn’t live up to its reputation, though in both instances this was a positive. Its position as a bombastic, thoroughly entertaining and vivacious action game? Deserved, with big sexy bells on. On the other hand, though, it is a game I see held up as intimidating, inaccessible. It was this reputation that put me off it the first few times I had a crack at the thing, because I really don’t like games where the high skill ceiling is basically the entire point. Games that consistently grade you. After a long, difficult fight that I just barely survived, it doesn’t feel good to be told you sucked. And I stand by that, but also generally have come to reject the notion that Bayonetta can’t reasonably be played by anyone. Even outside of the fact that Easy Automatic exists for those who just can’t with the dodge offset, it’s still a deceptively playable game that benefits from exploration to a much greater extent than I initially believed, way back on PS3, 360 or even Wii U. Yeah, it took the Switch port to bring me fully on board – being able to play Bayonetta in bed helps (stop sniggering at the back) – but on board I am, and I am ready to defend Bayonetta’s honour, yes I am.

I recognise, though, that my position is still very much not the much more informed and enthusiastic one that Seumidh brings to the table, so hopefully this twofer works for you and it will satisfy your lust for Bayonetta. Okay, that one was totally intentional and I will allow the sniggering.

Edits by Greg Leahy; art by Nick Wanserski

Episode 644: Bayonetta

Comments

This was a GREAT episode. Stu and Seumidh are endlessly entertaining together. (Ok not “endlessly” as the episode was only about 90 minutes long. ) In any case I look forward to more episodes like this one.

JRIII

I've always assumed Sakurai wanted to do it but one of the rating boards told them they'd change the game's rating if they did, so he opted not to.

Guillermo Jiménez

I still don't understand Sakurai adding Bayonetta as a playable character in Smash Ultimate, but not letting Mai Shiranui appear in the background of a stage. Apparently Bayonetta is suitable for "good boys and girls of many different ages", huh?

Andrew O.

Great episode, and loving all the obscure brit references. Even though it was never mentioned, just uttering Sainsburys makes me yearn for a GU cheesecake. One thing I wanted to shout out is the great Eyes of Bayonetta documentary that you can easily find on youtube. It goes into a ton of depth on developing Bayonetta as a character, and goes to show how long it took, and how organic her design ended up being. Including her personality and dance moves. It was an incredibly collaborative process. One of the fun moments is the dancer who came into audition for Bayo's mocap, arrived late and completely unprepared, had to wing it, and in the process blew away the producers and was hired on the spot. The point about the tone of the game being cringe i thought was near spot on. I think the more appropriate word would be 'camp'. It is one of the campest games I've ever played, and i feel is one of the reasons why Bayo is such a popular character amongst the queer community. Much of how she acts wouldn't feel out of place in an episode of Ru Paul. Including her little vogue off with Joy. Just an example of a game that manages to perfectly meld together all the elements, from the music, the visual style, acting, unique designs and making it all work together perfectly. Incredible game.

Adam

Love the franchise. Did not get to play them til the version on Wii U since I was mostly a PS3 player and it ran like shit on that system. Bayonetta 2 is one of my favorite games of all time (especially since it removed the main thing I disliked from 1: instant death QTEs). 3 I could take or leave (I guess they fixed the parry well after I played it)

Patrick McClafferty

One of my fav characters. This game is a trip. Can't wait to check it out.

Normallyretro

Launched 15 years & two generations ago with an inexplicable 3 month delay between JP and Western release dates, that's retro.

Diamond Feit

Amazing cover

Trey S.


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