The beta testing phase is over!
It's really weird that such a fundamental thing didn't exist for HoneySelect before. I made it to my task to change it and I had to face alot of struggle on my way.
Initially I wanted to bring that object with an integrated vibration animation, yet I couldn't get through the limitations of HoneySelect to manipulate the character bones from the bottom_underwear slot. Looks like I have to find a workaround.
So (for now) the object wont vibrate on it's own, BUT that issue can easily be solved with HoneySelects integrated vibration gimmick and the node constraints plugin (NodesConstraints.dll). I put an example scene in the .rar to show how to use it.
Changelog:
V2.04: Changed main texture, renamed mod and mod files (!!!), improved weightpainting
V2.03: Colorability enabled.
V2.02: Fixed the different parts to have correct parent bones again.
V2.01: Small fix for culling issues for PH and people without HSStandard.
V2.00: Six additional versions including multiple Vibro eggs, small improvement of textures.
V1.01: Fixed a bug letting the objects vanish after a certain distance, when not using HSStandard.dll.
MEGA-Link: Click
Conquestus
2020-04-23 16:20:41 +0000 UTCJames Raynor
2020-04-23 14:21:06 +0000 UTCConquestus
2020-04-23 14:03:40 +0000 UTCJames Raynor
2020-04-23 13:50:46 +0000 UTCConquestus
2020-04-23 13:01:55 +0000 UTCJames Raynor
2020-04-23 02:58:48 +0000 UTCConquestus
2020-03-20 16:34:35 +0000 UTCFlavors BOOM
2020-03-19 14:34:16 +0000 UTCConquestus
2020-03-19 08:02:08 +0000 UTCFlavors BOOM
2020-03-18 17:28:30 +0000 UTC