Today I spent some time trying to develop the landmasses and oceans of chri-irah, balancing aesthetics with realism and story functionality. Quite a bit harder than I expected, and interesting that what is meant to be random can look right or wrong to the human eye!
Here is where it stands now!
Alex
2016-01-14 17:46:31 +0000 UTCAnastasia
2016-01-14 17:44:33 +0000 UTCAlex
2016-01-14 08:06:44 +0000 UTCAlex
2016-01-14 08:06:04 +0000 UTCAlex
2016-01-14 08:05:41 +0000 UTCSpav
2016-01-14 05:26:23 +0000 UTCKM
2016-01-13 21:08:19 +0000 UTCAlex
2016-01-13 20:39:10 +0000 UTCJake Parker
2016-01-13 20:21:57 +0000 UTCAlex
2016-01-13 20:04:47 +0000 UTC