Okay for this page I'm gonna try to focus more on the steps in the coloring process so you can see what I'm doing with the adjustment layers. So, for the sake of making the above image make more sense, here's the first three stages before color:

I typically start out my comic pages with physical paper and pencil and rough out the layouts for the scene this way, then take a photo with my phone and draw the 'pencils' on top of the layouts. I try not to get too detailed with my layout stage but sometimes I have poor self control on that :')
OKAY COLORS these stages correlate to the image above
1. Flat colors - again, based on previous scenes in Gabe's room
2. Soft shading/gradients - some general gradients for lighting and adding soft shading/colors where needed, like the blush color
3. Shading - For comics, I basically shade everything on one layer with one color and put the layer on multiply. What color I use for shading depends on the scene - for this scene, it's a dark blue.
4. + a dark blue layer over everything on multiply, at a low opacity, to help with the color and darkness of the scene
5. + an overlay layer. This scene has a dark blue gradient from the bottom of panels, and a light blue gradient from the direction of the window (the moon)
6. + a color balance adjustment layer -- upped the cyan and blue in the scene for the dark/night feel - these are probably my most used and favorite coloring adjustment tool I have no idea how I ever lived without them tbh.
7. + a brightness/contrast adjustment layer - I thought it wasn't dark enough still, so I tossed another adjustment layer on top of all of it to make it a bit darker
8. final touches! I added some soft smokey for Des's appearance and colored some lineart where needed.
All done! I like seeing process stuff as still images because of the image quality, but here's a gif of the process for those of you who might find that more interesting/easier to see the stages:
