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Quick updates

This is kind of a last minute quick update, because I locked in to code a bunch of things for the game, most specifically cum/fluids.

Some of you might remember quite a while ago I was trying to add cum to the game and was fiddling with fluid simulation, that had a lot of drawbacks, both heavy CPU and GPU usage, CPU for the simulation as every particle would run physics and some rules to interact to other particles, GPU because it'd need to run ray marching on a sorta bigger scale, rewrite depth to make shadows work and yadda yadda.

That wouldn't cut it in here, so this month I tackled the issue again and had a different approach, I won't detail much anyway but after a lot of time invested, it's hella convincing and tons, TONS lighter in comparison:
https://bsky.app/profile/wagnersmut.bsky.social/post/3lz4vlyvuak2r
(Still lacking physics interaction and some actual shaders to make it look more like cum though)

But to name a few of the updates coming soon:

Quick updates Quick updates Quick updates Quick updates

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