We're Nerfing Michael's Accent!
Added 2020-07-11 11:34:45 +0000 UTCHello to any followers and a special hello my kits, kitsunes and regal kitsunes!
You have been busy voting on Michael's accent and I would like to give the results, drum-roll please!
There was a single vote for: "Get Rid of the Accent!"
Three votes went to: "There aint nuffin' wrong wiv it!"
But...
The winner with a whopping twenty votes goes to: "Slowly getting rid of the accent with
gradual TF's!"
Now that this is out of the way I can start hammering out v0.02 as I had two VERY different scenarios in mind if the vote swung either way.
Thanks for voting and stay tuned for more updates!
Comments
It is a lot to deal with conversation-wise. It isn't impossible but shall extend the development time considerably. I essentially have to look at each scene and do two differing dialogue trees just on accent alone without taking into consideration variables such as TFs and items acquired.
MassManic
2020-07-15 10:55:53 +0000 UTCWhy not both? Have a setting for his accent, if that is even possible.
Pyro
2020-07-13 22:14:38 +0000 UTCTis a pitty, wot im be an slick tong an all. But makes sense too.
NukeTis
2020-07-11 17:19:10 +0000 UTC