SamSuka
massmanic
massmanic

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Status of the Halloween Update + v0.04 Changelog

Hello all my lovely Kits, Kitsunes, Regal Kitsunes and everyone else showing an interest in the game.

Just to let you know that I have hit a heck of a snag this month, for those of you that do not know already this has been/ possibly will be the most technical update of the game. 

This is in the sense that I have added roughly fifty new 'plugins' to the game. This has allowed me to put things into the game which normally wouldn't be possible in the 'vanilla' engine of RPG Maker MV, such as an 'overdrive' system for special attacks/'limit breaks', cinematic attacks, synthesis of items, quest logs, dynamic weather in battles, more in-battle events etc. 

This has extended into investing and searching for a lot of resources for the game. Roughly 1/3 of the Patreon money I raised last month has been spent on assets alone, including sprites, plugins, tilesets (for maps), character sprites and most importantly music. I always feel as though music is a large part of video game experience.

So this brings me to tell you that the technical snag that I have right now has kept me up the past few nights to fix. I still need to finish off and polish what I have already done, as well as finish some personal art for the in-game menus to give them a bit more 'pizzazz'.

The game update shall hopefully be out not this Saturday but Saturday the 7th of November.

I can tell you right now that I hate postponing updates, and only do so if I believe there is no alternative. 

But I also feel it unfair not telling people that an update will be postponed as it is your money that you are investing into my little dream project so I understand if you pull your donations until the next version is out. 

Do not misunderstand me, I need the money but I know times are tough for everyone right now.

So onto the Changelog for v0.04:

Have a Happy Halloween everyone and I shall be updating you again soon on the next release!







Comments

It's still manageable at the moment, but I know it is a slippery slope!

MassManic

Don't get too ambitious! Just look at all the incomplete games on tfgamessite. I'd rather take a more simple but complete game than a more advanced yet unfinished game.

p0lerbear

Thanks Patrick, I'll try not to disappoint!

MassManic

Thanks NukeTis, I appreciate it!

MassManic

Sorry, nope, I can't get it to work :/ The big problem is that it conflicts too much with other plugins. So it is a toss-up between having a simple game with simple gameplay with the dynamic change or having more fun mechanics without it. So Tfs are going to have to be handled by manually changing the character with more complex chains of inputs unfortunately.

MassManic

All that is definitely worth waiting for. Looking forward to seeing it.

AnimeJunkie

I dont think 2 months has been such a long development cycle, by seen what you've accomplished with it, I think it has been really productive. So far I'm really satisfied with what you provided. Let me ask, you didnt comment on the dynamic TFs, you mentioned on your previous post. Did it work out?

Belgaesh

I appreciate the update, it's hard to wait for something that one likes. But I for one can endure, what's a week+ after 2 months! The many and great changes sound like worth the delays, very pleased.

NukeTis


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