SamSuka
timetravelbeard
timetravelbeard

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Icarus shader Updates (October early Access)

Only tested in Iris 1.7.2 for 1.20.1, Older versions may have better compatibility.

-new: grass, auroras: both not perfect yet

versions:

10-31:

-many improvements/options for 3d grass, including distance/range slider, patches of no 3d grass, more variation, lighting, bugs, etc.

-it works side by side with bounce lighting now, but the bounce light is disabled on the 3d grass itself cause it doesn't have 3d normals yet.

-if you want both, start at grass_test profile, and in quick performance turn 'basic reflections only' to 0

-sides of grass still look funny because of this shading wise, but the color is fixed by using the attached 'feature fixes' resource pack

-the grass menu is still a wreck without tooltips

-latest gameplay episodes I am using: acceleration:1.05, steps:70, size:50. Those, refinement, and range are the quality/performance/range controls. I haven't optimized or made better defaults yet. Refinement is step size, acceleration is how much bigger it gets after every step. Each step checks for grass or misses it if they are too big compared to grass size. 'Grass size' is really blades per block.

10-21-grass v1:

-i think this is playable grass

10-18-grass:

-3d grass  (work in progress)

-Auroras

Older versions here: https://www.patreon.com/posts/icarus-shaders-111691935

Icarus shader Updates (October early Access)

Comments

I'll have another update this week, I'm trying to fix up more of the 3d grass working with other systems. Getting there but nothing perfect yet.

timetravelbeard


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