Only tested in Iris 1.7.2 for 1.20.1, Older versions may have better compatibility.
-new: grass, auroras: both not perfect yet
versions:
10-31:
-many improvements/options for 3d grass, including distance/range slider, patches of no 3d grass, more variation, lighting, bugs, etc.
-it works side by side with bounce lighting now, but the bounce light is disabled on the 3d grass itself cause it doesn't have 3d normals yet.
-if you want both, start at grass_test profile, and in quick performance turn 'basic reflections only' to 0
-sides of grass still look funny because of this shading wise, but the color is fixed by using the attached 'feature fixes' resource pack
-the grass menu is still a wreck without tooltips
-latest gameplay episodes I am using: acceleration:1.05, steps:70, size:50. Those, refinement, and range are the quality/performance/range controls. I haven't optimized or made better defaults yet. Refinement is step size, acceleration is how much bigger it gets after every step. Each step checks for grass or misses it if they are too big compared to grass size. 'Grass size' is really blades per block.
10-21-grass v1:
-i think this is playable grass
use the GRASS_TEST profile, only tested with vanilla textures and patrix, not sure if addons or models will break it
it is very fragile and will probably break if you change any settings
10-18-grass:
-3d grass (work in progress)
use the GRASS_TEST profile, and no resource pack
it is very fragile and will probably break if you change any settings
very heavy on fps at the time being, i will work on that after bugs, it is barely working and only on this profile
-Auroras
not done yet, only in stars style 2 or 3, whichever one is new
-bug fixes
Older versions here: https://www.patreon.com/posts/icarus-shaders-111691935
timetravelbeard
2024-10-28 22:20:38 +0000 UTC