
Hello, amazing supporters! Time for another update!
I’m back with the latest on what’s been happening behind the scenes. Remember, these updates are just a taste of what’s cooking, higher supporters on discord get the full scoop, and we hold some exclusive votes there too, so join if you haven’t already!

Meow, I'm back with a new build! Here's a tldr of what's new:
Inventory window overhauled with a cute new aesthetic.
Liza Tumblecoins' overhauled with new expressions/poses and a touch up on her body shape.
Liza Tumblecoin’s getting a full glow-up! She’s got a better body shape, new expressions, and poses to loosen her up, she was way too stiff compared to the rest of the cast. This is mostly because Nia was still getting the hang of game art back then (Nia is more of a one-off illustration artist).
The inventory window’s also got a new cute and immersive aesthetic in order to get ready for early access. Every game interface element/window is slowly getting this overhaul to feel more cohesive and unique.
As for NPC routines, I keep thinking they’re done, but something always pops up to mess with them. Still, I’m polishing away and should have them solid by the next build. Expect main character routines starting with Mave, plus a spicy new h-scene for a main character. :3
Characters
New expressions and poses for Liza Tumblecoin.
Also THICKER body.
Visual
Inventory window overhauled with a brand new RPG look.
Bugs
NPC collisions bug fixed (they no longer walk through walls.)
Fixed inventory quantity slider positioning bug.
Tons of other stuff that are not in for this build :3
That’s it, thanks for hanging in there! I’ll see you soon =w=
Thanks again for all your patience and support! 💜