
Hello, amazing supporters! Time for another update!

Meow, I'm back with a new build! Here's a tldr of what's new:
Alna's glow-up: Alna's new design is live in the game! (Her pixel sprite and first hentai scene still use the old design, but those are already being worked on.)
Alna's routine: She's got a full routine now, sleeps in late, does push-ups at the farm, roams around during the day, and hits the tavern at night for drinks before returning home to crash.
Bug squashing: Tons of under-the-hood fixes to keep things running smoothly.
No new content yet: Like I said before, just wanna get these systems outta the way!
Sorry for the week-long delay, those financial headaches I mentioned before kept me tied up. But the good news is that my company’s officially closed, and I’ve finally got access to all my funds again after almost a year. No more stress from that mess, so things should be smoother from here on out! =w=
In this build, Alna’s new look is in all her scenes, and she’s moving around the world like a champ, you can follow her around and see what she does. The tavern’s still pretty empty though (just Alna and Blix hanging out for now), but I’ll liven it up soon.
I also tackled a bunch of bugs, especially some big ones messing with old cutscenes because of the new routine system. All sorted now, and you shouldn’t notice any hiccups (fingers crossed!).
I’m aiming to speedrun the next build and get Kalala’s and Bonfi’s routines wrapped up, so the main party’s fully set.
After that, I’ll work on Euna, Liza, Velvet, Blix, and Y’reath’s smaller routines.
Then, it’s time to bring the world to life with more NPCs, like freeing the marketplace folks from their endless 24/7 loop and filling up the tavern with some drinking patrons =w=
If you’ve been peeking at the WIP channel, you’ve probably seen the shop system coming along nicely. I’m super excited to make that playable soon!
Kuma’s also been working an adorable new item tooltip design, which I’ll hopefully roll out in a build or two.
Iwbitu’s under the weather right now, but once she’s back, she’ll dive into the next character scene, which will be really hot. :3
Systems:
- Alna's routine introduced.
- Improved the npc routines system for all characters.
Events:
- Kalala's intro event is now available from 6:00 AM to 6:00 PM.
- Mave's first scene can now be triggered between 1:00 PM and 4:00 PM.
Visual:
- Alna's new design is now in all her cutscenes and the main menu.
- Girl icons now show up on the map list, so you can easily see where they are. If they vanish from the list, it’s because they’re in a map that hasn’t been introduced yet.
Bugs:
- Fixed a glitch where players got stuck at the shop instead of fast-traveling.
- Sorted out some collision issues in the marketplace.
- Updated prologue cutscenes to work with the new NPC movement system.
- Fixed NPC shadows in the trader’s quarter.
- Tweaked NPC routines in the trader’s quarter for better flow.
- Synced all routines to 1000ms (1 in-game minute = 1 real-life second) instead of 800ms.
- Fixed some NPC routines in the marketplace.
- Resolved major movement system bugs that were messing up the prologue by halting movement in cutscenes.
- Fixed an issue where girls’ head icons weren’t displaying correctly on the right maps.
A LOT OF DEBUGGING & tons of other stuff that are not in for this build :3
That’s it! Once again sorry for the delay and I will try to speedrun this next build :3
Thanks again for all your patience and support! 💜