Hello, amazing supporters! Time for another update!


Meow, I'm back with a new build! Here's a tldr of what's new:
A brand-new scene for Kalala.
Fully rolled out the updated inventory tooltip design.
Laid some groundwork for upcoming content - details below!
Apologies for the delay, september was rough. I got hit hard early in the month and got sick, was down for a week, and then my family passed it around, so I got sick again. This month was a mess, and I’m basically not leaving the house without a mask for a while.
Because of all that, Kalala’s routine system got paused, and I shifted to some lighter tasks. Her routine is about halfway done, and I’m aiming to wrap it up in the next few days.
In the meantime, I hoped to redeem myself for the wait and pushed forward with a new Kalala scene. Initially I wanted to wait to fully animate it but still I hope you enjoy it in its current state! Check the map window in-game for details.
I also focused on sprucing up the inventory system. Sadly you still won't see most of the changes at this stage in the prologue but now there's updated tooltips, item quality tiers, a character selector, and a clearer view of who’s equipping what and which girl can use specific items.
On top of that, I’ve been prepping the party system for world-hopping and a lot of mechanics surrounding that, for example I've added the MC as a torchbearer for nighttime exploration, and ghost sprites for your followers so you know when you gotta revive them.
Here's a few snippets of that from the VIP channel:


Work:
Finish Kalala’s routine in the next few days.
Pick up where I left off before getting sick, which includes:
Bonfi’s routine.
Smaller routines for Euna, Liza, Velvet, Blix, and Y’reath.
Fleshing out crowd NPCs for the current maps.
Art:
Kuma’s wrapping up some inventory design touches, then moving on to store window designs (Liza, Arig, etc). After that, we’ll tackle the status menu (which won the last community vote).
Iwbitu’s back and finishing some Discord emotes before diving into the next H-scene.
Events:
Introduced Kalala's first scene at the shop, available between 12:00 and 18:00.
Systems:
Enhanced the NPC routine system a bit.
Implemented Kalala's NPC routine functionality (halfway done - not present in the game yet).
Restructured the party system to support upcoming exploration gameplay.
Revamped the torch light system, enabling the main character to act as a follower during exploration as the torch holder.
Visuals:
Upgraded scene sprite hover tooltip to include a girl icon and required hours for scene activation.
Added ghost sprites for party followers when knocked out in combat.
Updated Seeker Guards' NPC sprites to reflect their new design.
Updated Lamia and Centaur NPC sprites and shadows.
Interface:
Made various refinements to the inventory window for better usability.
Fully integrated the new tooltip design across the game.
Added colored backgrounds to item tiers for clearer distinction. (Common, Rare, Epic, etc)
Implemented an inventory grid attachment displaying girls' icons for equipped gear.
Introduced a character selector in the inventory for specific items.
Included a notice at the end of builds to know you've reached the end.
A LOT OF DEBUGGING & tons of other stuff that are not in for this build :3
That’s it! Once again sorry for the delay and I will try to not get sick again :3
Thanks again for all your patience and support! 💜