SamSuka
DungeonQuill
DungeonQuill

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DQ Maps Some more houses

I did some more random houses, if you are ever in need of a basic interior. I am thinking about variants, what are some actually useful ones, like gridless, night-time or whatever? Also, is the resolution great enough?

DQ Maps Some more houses DQ Maps Some more houses DQ Maps Some more houses DQ Maps Some more houses DQ Maps Some more houses DQ Maps Some more houses

Comments

Ha, yeah I can see that ^^"

DungeonQuill

I see, good suggestion. Since I don't use a VTT I am absolutely not familiar with the needs and requirements, so this is very valuable feedback for me, thanks Bob!

DungeonQuill

Day vs night maps. This can add to a game at times. I am currently using VTT for gaming, so I can add lighting as I see fit, but a night map with light sources is also very thematic. I place light sources on the map in the light source locations, and the shading on the actual map adds to the look and feel. Something cool I recently learned to do. Take two identical maps, one with lighting and one without. Place them exactly onto of each other in VTT. When it is night time, move the map to the back, now the night map is up and lined up with everything else perfect, play on. When day comes, repeat, move the night map to the back of the VTT and it is day time.

Bob Schrempp

I use most of these in VTT. I like to have a grid and no grid option. This lets me use them the size you have set, or go girdless and make it to my scale. The grid gives me a good starting point. To be 100% honest, when I get a building map for floor 1 and there are stairs to an upper floor, but the floor is not included, it just causes problems, players want to go up stairs, but I have no map, no you cannot go up the stairs, DOH.

Bob Schrempp


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