Here is a peak at the most recent improvements made to the character screen as well as the battle system, coming with build 0.0.07.
The character screen's UI is more clear and friendly as a whole, as it nows also displays the skills along with indicators, such as "Melee Attack", "Ranged Attack", "Multi Trageting", "Healing" etc...
The battle system now properly handles the row targeting restriction on the AI side, as well as allow for multi targeting (such as Faelyne's second skill) and Ally/self targeting (such as Gabriella second and third skills).
Damage and heal amount are now displayed on the status panel of each affected target (buff icon will also later be displayed here for better planning).
Skills now display indicators next to their info text, just like the ones on the character screen.
Enemy skills with their info are now displayed when they attack, just like the party's skills.
A turn order is now displayed at the top of the screen ; it is currently working, but does not have a simple way to identify enemies of the same kind yet (working on it).
Gabriella has been granted a self defense buff as well as a single target heal ; this should make the encounters more interesting and allow for easier balancing as we go !
Next build will also include not one, but two new enemy CGs (Fox enemy CG2 and Wolf enemy CG1) !
And lastly, a couple of bugs have been fixed (enemy not repositioning properly in a particular case ; mouse cursor issue with WebGL builds).
Stay tuned for the next upcoming build and peak at the newly made background for the second area !
TGFantasy1
2019-03-10 08:32:02 +0000 UTCTGFantasy1
2019-03-02 04:02:17 +0000 UTCAzureArtism
2019-02-26 22:33:40 +0000 UTC