SamSuka
GuildProject
GuildProject

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Public build : 0.0.08 Win/MacOSX/Linux

DL Link (Mega) Windows : Guild_Project_0.0.08_Win (Public build)

DL Link (Mega) Mac : Guild_Project_0.0.08_MacOSX (Public build)

DL Link (Mega) Linux : Guild_Project_0.0.08_Linux (Public build)


New build, welcoming a new Ally for our Adventurers, Vermillya the Dragon Knight !

Also, the first look at animated CGs, as well as improvements all around.


- CG / Scenes related changes :


- CGs are now able to display an animated version, with a speed adjusting slider

- Bunny Enemy CG1 is now animated (2 variations)

- Bunny Enemy CG2 is now animated (3 variations)


- Secondary dialogues/event are being implemented for the different locations in town

- 2 secondary dialogues can be selected in Ellanore's Office


- Most dialogues have been slightly improved/extended


- Ally related changes :


- Vermillya the Draconian Knight joins the party :

- Halberd Slash : Inflict damage based on Attack

- Halberd Thrust : Inflict damage based on Attack / Decrease Defense by 10 % for 1 turn

- Dragon Roar : Inflict damage to all enemies based on Attack / Delay all enemies turn


- UI / Gameplay related changes :


- The Map tutorial has been improved

- The Town screen has been improved with "Nearby Locations" and "Out of Town areas"


- Nearby Locations screen will allow you to visit unlocked location in Town :

- Visit Ellanore's Office to use the Crystal Device (Unlocking CGs)

- Visit the Blacksmith's Forge to see the party's Character Screen (Stats and skill information)


- Out of Town areas screen will allow you to select the different areas, then the dungeon in it and will now display its general layout as well as Enemy types found in it


- Battle system now handle "Targeting All Allies / Targeting All Enemies"

- Battle system now display Buff/Debuff icons over characters status 


- Sound menu has been added to adust the ingame volume, it is displayed in the top right hand corner on most of the screens

- Crystal Shards amount can now be tracked while exploring a dungeon, using the crystal button in the top right hand corner


- Bug fixes / Miscellaneous :


- Audio glitch has been fixed

- Some UI elements have been improved/modified


Part of the battle system has been reworked, this will allow for more diverse skills and strategy balancing.

Part of the dialogue system has been tweaked, this will allow "optional content", such as dialogue/event unlocking based on progression ; "optional content" will include side stories, interactions or anything that will help to better portray the characters and the world around them.


Next steps scheduled are the remaining CGs for the Forest Enemies and setting the stage for the Desert area !


 Again, thank you all for your feedback and your support, it is greatly appreciated ! 

Public build : 0.0.08 Win/MacOSX/Linux

Comments

Yep it works now.

Destruct122

Noted for more visibility for the Guild emblem on the map. A full "Option menu" should be displayed later on, with all that is needed (Volume, Exit, etc...). As for balancing, yes absolutely, it needs heavy adjustments, that we'll make as we go.

Hi, updated the DL link with a rebuild. Could you try this one out and let us know if it is working ?

Hello, I just want to report that the Mac version isn't working.

Destruct122

Played through. Small things: On the map, I sometimes lost where I was. I think the guild logo should pulse bigger and smaller. so it's noticeable. One thing that got me was I can't reach the menu in combat or on the map. It bothers me, and I believe it's a necessary feature. I killed the bear at level 13 Vermillia and 12 gab/fae. I think the game needs a numbers rework, because every other enemy was hitting for 0's and the bear only awarded 100 exp. I'm really looking forward to seeing what kind of talents or equipments or stat choices you guys have in mind. As always, the art is gorgeous and I had fun playing what's here so far.


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