SamSuka
GuildProject
GuildProject

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Public build : 0.0.10 Win/MacOSX/Linux

DL Links (Itch) : Guild_Project_0.0.10_Win/MacOSX/Linux

New build, with a couple of new CGs animation, the last (for now) Enemy CG for the Forest, some modification to existing skills, as well as visual reworks and improvements all around !


- CG / Scenes related changes :


- Fox Enemy CG1 is now animated (4 variations)

- Fox Enemy CG2 is now animated (3 variations) + 1 static

- Bear Enemy CG2 is now available (3 variations)


- Ally related changes :


- Gabriella's skills modifications :

- "Raise Your Shield" : Increase 'Defense' by 25 % until next turn / Enemies will target you until next turn


- Vermillya's skills modifications :

- "Halberd Thrust" : Inflict damage based on 'Attack' (75% / Melee) / Decrease target's 'Defense' for 2 turns (-20%)


- Some stats have been adjusted


- Enemy related changes :


- Bunny Enemy's skills modifications :

- "Armor Break" : Inflict damage based on 'Attack' (100% / Melee) / Decrease target's 'Defense' for 2 turns (-10%)


- Wolf Enemy's skills modifications :

- "Blade Dance" has been replaced by "Call Of The Pack"

- "Call Of The Pack" : Increase 'Attack' for 2 turns (+10% / All)


- Some stats have been adjusted


- UI / Gameplay related changes :


- The first encounter with Vermillya will now happen a bit earlier

- The Dungeon progression has been made more clear, in order for them to unlock accordingly as you progress through


- The "Main Menu" has been improved

- The "Character Screen" has been improved to display more usefull skill informations

- The "Dungeon Selection Screen" now display a recommended party level for each dungeon

- The "Gallery Screen" now directly display the amount of Crystal Shards required to unlock a CG on each icon when hovered

- The "Enemy Compendium", based on the "Character Screen", can be accessed from "Ellanore's Office", it will display information about Enemies

- The "Status Portrait" displayed during battles has been improved ; "Mana Bar" is just a placeholder for now

- The "Battle Result Screen" now display party member's name on their panel


- Bug fixes / Miscellaneous :


- Token Movement on the Dungeon Map is now a little bit faster

- Some UI elements have been improved/modified


The first Enemy for the Desert, the Cheetah has been revealed, now we move on to the other ones !

The first Dungeon for the Desert will most likely include 2 Enemies.

Dungeon progression has been reworked completely, that way you won't end up underpowered in an area : Dungeons unlock as you complete their exploration and display a recommended party level to help (they might change as we make modifications to skills).

Buff/Debuff from skills now being handled a bit differently, they can last multiples turns, opening new possibilities, as we are trying it out in this version.

Also, we will make good use of the newly added Mana bar (placeholder for now) to balance things out, just in case some Magic user decides to join the party !

Again, thank you all for your feedback and your support, it is greatly appreciated !

Public build : 0.0.10 Win/MacOSX/Linux

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