I was thinking today about future plans for the game. Figure I'll write it down while they're still fresh so I can remember this stuff later.
The June demo is the most current version of the game with the latest mechanics and code. The july demo is from 2015 but I'm going to be using the same opening, cutscenes and some of the levels in the full version.
When I left off I was working on a lot of mechanics that bogged down the gameplay and really complicated development. Progress slowed to a crawl as I tried getting it all working together.
So I've been think about what features I'm actually capable of completing (I can save other ideas for a sequel)
That's it for now. Hopefully I can strike a balance between fun, sandboxy gameplay and something I'm actually able to finish as a single person.