Hey all, hope you're enjoying the weekend! I've got some great news and I'm excited to share them with you π₯³ As you may already know, upgrading model textures, improving facial animations, figuring out clothing simulation, and making custom foot morphs for our characters is something that I've worked on in the past. But there was always one thing that bothered me, an issue that I just couldn't solve - the lighting. After years of rendering, I've finally managed to reach new heights when it comes to scene lighting itself. Using custom lights to illuminate the scene I've tested above (in addition to adding volumetrics and custom-made HDRIs), I finally have the results I was aiming for. I hope you like it as much as I do! Feedback is always welcome π
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