SamSuka
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ARTICLE N°1 GAME CHARACTERS

Here my first article, personally I'd like to know the opinion of anyone that read it... don't care if you critic what I wrote here, what I want from you is know your opinion, from me you'll not receive a critic like "your opinion is trash" or similar, I'm not that type of guy

https://mega.nz/#!vdIBzSSA!yv0OoFjAoNTGcvYrX6fX7rzR3zBXf3KfzqVNbUtP3oI 

Comments

Ok, I understand a bit more now. Well, first of all as a guide for starters its good, gives you some valuable information. As for your appreciation of people having to state what stats are, that isn't entirely true nor false. If you are writting for a niche audience, like the isekai and game-kind stories, you may as well use the words and names of stats freely because your public knows them beforehand. I talk from my experience as writter when I say you only have to explain something if it is weird or your own creation. But also, if the goal is to grow widder, you may as well explain the things the best you can.

Nice to see that someone took a look at it and asked, since this is my first article and I'm not a pro is pretty normal that what I wanted to achive with it is not clear and probably I made the mistake of not write a thing about it inside that. My "goal", as you say, is let people know the various archetypes that exist and avoid the errors that are normally made using them... I'm a jobless junior game designer and personally see a wrong use of the elements of my real "work" hurt me... and if you think about the contents of my article I'm not that wrong because in games stats numbers are numbers that don't really need an explanation but in real life they need one otherwise one don't know how really use them.

KillingTime Games

So... tell me, what was your goal? To do a quick review about the most used archetypes of characters in writting that kind of literature? To analise seveal of them?


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