SamSuka
Aeria Quies
Aeria Quies

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Other Tabletop Projects in the works!

So I've not only been working on Sentimental Sorcery over the past couple of years, though that has been my main focus. I've been working on a few smaller micro games that can be set up and played within a single night, along with a couple more beefier systems that I would love to see get done after Sentimental is finished. I'll outline the basic idea of all these systems down below for y'all to get idea of them, and they'll likely start to get posted in tandem with Sentimental Sorcery, especially once that starts reaching it's final stages.

Live Laugh Love: A super rules lite game where everyone plays as upper middle class women who love to drink, trying to prove themselves 'the best' in whatever social situation they find themselves in. Players will take turns as their characters verbally attacking one another, forcing the other women to swallow their pride and down a drink! Too many drinks, and you're out of the game. Last woman standing wins!

Unconventional Heroes: There's a damsel in distress at the top of a tower, or perhaps gold and riches in haunted tomb, or perhaps the BBEG has started to build his army! Unfortunately, the characters your players will be using to tackle these challenges aren't adventurers, they're accountants, dog walkers, car salesmen, or some other kind of useless job. They must use their unique skills as their chosen job to tackle the challenges of a fantasy adventure, or die trying!

Of Worlds and Wishes: A Kingdom Hearts inspired game of convoluted storytelling, dreams, and friendship! Players can choose to be either a Toon or an Anime, travelling to different worlds to try and push back the darkness that has been swallowing them. Choose one of six classes including Dreamblade Wielder, Darksider, or even Comic Relief, each with unique abilities in and out of combat. Tell a confusing but heartwarming story as you save the world!

TailWinds (W.I.P.): The newest of my projects that I've been cooking up. The world is run and inhabited by Aeromorphs. Your players will design their own Aeromorphs, determining things like wingspan, thrust, and load capacity, before going off on missions to transport goods, escort important people, or protect important bases. Their Abilities will be attached to their weapons, which will be modular, each with their own cooldown timer in combat. It's a long ways off from being ready, but I'm excited to eventually release a playtest for this!

This is the list of Games that I'm working on for now, but I'm excited to work on and develop even more games as I finish some of these off! I will say that Live laugh Love and Unconventional Heroes, because of their size and ease of play, are pretty much ready to be finished, and you'll likely see these get released to the Patreon in the coming months!

If any of these games sound especially interesting to you, please, let me know! It'll give me some good perspective on what to focus on along side Sentimental Sorcery and eventually turn my attention to fully once it's finished!


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