Hello everyone. It seems like it's time to clear up some of the confusion about what's going on. At the moment, almost all the renders are ready; we just need to render the animations. Starting Monday, we'll begin integrating all of this into the game and start the translations. Since we'll be doing this together, I hope we can manage it within a week, so the expected release date for the update is August 26th. I had hoped to release it a couple of weeks earlier, but... life always has its own plans, and I still haven't learned to realistically assess my capabilities. On the other hand, I'm not ashamed of the size of this updateβover 1,000 renders (compared to just 300 in the last update).

The next update is planned to be quite small again, around 300 renders and a bunch of sex animations, almost entirely dedicated to debauchery. After that, there will be the final update, which will likely be the game's release. How long this will take, I can't predict yetβprobably about a month, depending on how many things I decide to change in the plot while preparing the scenes. The entire plot is already written, but it's not uncommon for me to reread what I've written and dislike it, leading me to make significant changes. In any case, with the new equipment, it's become muuuuch easier for me to work. If previously 60 scenes a day was a VERY good result for me, now it's just a good and productive workday. Working has become much more comfortable, and I would probably be much more productive if I didn't make mistakes as often as I usually do... For example, in one of the scenes, I added blush to Chloe's cheeks to show her embarrassment, but at some point, I turned off this effect to fix something in her textures... and forgot to turn it back on. I made a bunch of scenes and then noticed the mistake, so I had to go back 30-40 scenes, open each scene, turn on the effect, save the scene, and so on. A finished scene opens in Daz3D in one to three minutes, even though I installed the FASTEST SSD on the market to suffer less during load times. It helped, but not very much. This was one example, and I make these kinds of mistakes regularly, like turning off one of the key light sources for some reason and forgetting to turn it back on, resulting in scenes with poor lighting... π’
On the bright side, I like how the relationship between Chloe and the main character is developing. Yes, it's the slowest relationship in the game, but it will ultimately help reveal the characters of all the heroes and reach a point of tension that I hope will leave no one indifferent. Reading the script and seeing it in renders, even slightly corrected, is not the same; the impressions are completely different. And so far, I really like how it's turning out.
walter aranguez
2024-08-28 10:16:45 +0000 UTCRichard salas
2024-08-17 16:06:57 +0000 UTCDenis Kravchenko
2024-08-17 15:10:27 +0000 UTCRichard salas
2024-08-17 14:52:59 +0000 UTCJD Lum
2024-08-17 13:59:14 +0000 UTCCanuck4ever
2024-08-17 09:34:33 +0000 UTC