Progress on Wheel menu: Multi-item and styling
Added 2023-05-17 07:12:38 +0000 UTCHi folks! I've been working on the styling of the menu, and now the selected/hovered item each have a nice gradient coloring on it(ofc the color itself is tweakable, and I'm not done fine-tuning the vanilla color).
In addition, I've implemented GTA/RDR style multi-item feature where you can have multiple items in a single slot to allow you chug more items into the menu. Theoretically you can have up to 16 slots in a wheel, times 5 items in a slot = 60 items per wheel. If that's not enough, I've also implemented multi-wheel, meaning you can have more than one wheel. I imagine it'd be useful for spell casters to have one wheel per magic school(idk lol).
I'm almost done with the front end part of it and now am shifting stack. Before that I'll take a short break :)
stay frosty everyone
Comments
Oooooh, I like this.
Charles Williams
2023-05-18 22:29:28 +0000 UTCPotions will be included too. Basically everything you can use in vanilla(SkyUI)inventory you can access through wheel menu
dTRY
2023-05-17 13:05:25 +0000 UTCwhat about potions?
Steppenwolf
2023-05-17 10:45:52 +0000 UTCit's weapon/armor/spell/power for now. Which mod are you referring to that uses an MCM hotkey? usually actions triggered by MCM can be bound to a power and hence to the wheel menu.
dTRY
2023-05-17 07:30:14 +0000 UTCCould the wheel be used to activate hotkeys from MCMs? Or is it weapon/spell/powers only?
Patryk Bińkowski
2023-05-17 07:26:25 +0000 UTC