The balance system is almost done. Meanwhile I'm working on a parry system rework.
The new system takes more inspiration from Sekiro and AC:Odyssey. Regular parry no longer negates all stamina damage, it drains your stamina just as a regular blocking does. However unlike regular blocking, it won't break your guard when you have less than enough stamina to block the damage. This is similar to Sekiro.
Parrying does both stun and balance damage to the attacker; the damage dealt will be based on the blocker's current weapon.
When a parry breaks the attacker's stun or balance, a special sound effect will be played and there will be an optional slow-time + screen shake effect similar to AC:Odyssey,
Right now, I'm trying to implement a "perfect parry" mechanism. I'll write about its details soon.
I won't be updating anything in 2 weeks because of school finals; but I'll be working on the system whenever I have time, so stay tuned.
dTRY
2022-04-25 21:55:57 +0000 UTCchaoticzocker
2022-04-25 21:47:47 +0000 UTCknight
2022-04-25 04:35:25 +0000 UTCMomsCreditCard
2022-04-24 21:19:47 +0000 UTC