First off; apologies for not replying any message; I've been super busy recently with school work and think it's better to dedicate my remaining energy after a long day's work fully to developing. I know there are some bugs and some issues in the previous release and most of them will be fixed.
here's a short vid showing timed parrying for magic(thanks to Fenix who helped me with hooking the function). Unlike other mods that allows you to parry magic using some janky workarounds(for example, Sekiro combat spawns an invisible ward in front of you to take damage, Strike Obstruction System gives you a perk that reduces incoming damage to 0), this is true magic parry i.e. you really aren't affected by the magic damage.
I'll further polish it; add magicka costs for example; or maybe deflecting magic.
On a side note; I'm planning to make a public release for just the timed blocking module of Valhalla Combat once I figure out magic/arrow parry. I feel like the community really needs it and it feels bad to paywall such an essential feature. This will happen in a few weeks.
dTRY
2022-05-07 12:12:00 +0000 UTCRico
2022-05-07 09:07:36 +0000 UTCAsdisekai
2022-05-07 04:13:13 +0000 UTCdTRY
2022-05-06 22:25:16 +0000 UTCmeftuhmaninthyname
2022-05-06 22:18:54 +0000 UTCPanda Pancakes
2022-05-06 20:28:00 +0000 UTC