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Valhalla Combat - AE pre-pre release

Here's the long-anticipated AE pre-pre release of Valhalla Combat. Because of the scope of this project I cannot test every single aspect of the AE conversion; so please, if you're on AE, download and see if you can run it properly. 

It also contains some micro-optimizations that I'll update to the SE version very soon.

Please please help me test it as I really need to make a public release by Auguest. 

Cheers

Comments

yup ! this is the crash i'm getting as well

Blake Sokoloff

Same

Elton Gradash

Same here.

Shizaho

Also, getting a crash after a certain amount of time, repeatable by just playing then the game crashes around 30 minutes or so. Crash Logger refers to ValhallaCombat.dll in the stack trace, and refers to something "collect garbage" frequently.

Ryan Forte

Howdy! Great mod. Got a random CTD that occurred when I was looting a vigilant who attacked my PC. Here's the pastebin of the crash log: https://pastebin.com/Df3rtZHj

Blake Sokoloff

Sparks are green when blocking attacks, unfortunately I have no idea why, did someone have such a problem? :(

Michał Jałowiecki

Is it safe to override Elden Counter's files with Vahalla Combat's? I'm also curious as to the function of the "Valhalla Combat Behaviors" patch in Nemesis

This seems to conflict with Elemental Destruction Magic. Specifically, the two mods share addon nodes at 901 and 902. I corrected it myself but hooo boy editing particle meshes using nifskope SUCKS.

Ryan Forte

If you're running Distar's wolves then that is the likely cause.

Ylikollikas

and apparently folks are having issues with wolves killmoves too

DJLegends

and here some showcase of it https://imgur.com/L1TTB0e

DJLegends

its like you kill move but only the dragur get the animation the player can just move around freely

DJLegends

oi dtry looks like killmoves for dragur are bugged for some reason

DJLegends

There aren only minor optimizations to this new build so technically it doesn't make any different updating the SE version

dTRY

They're not built in but they're designed to work together. That being said Elden Parry and Elden Counter aren't hard requirements for Valhalla Combat

dTRY

I don't understand, why you didn't release SE version as well???

TheMatrix

I've been using it with SkySA on SE and it's been working well.

Adrilz

Do I need to download Elden Parry and Elden Counter as well or is that already built in?

Shizaho

imagine not using it with MCO feels so good paired with it and precision as well as a dodge mod :D

Artorias

Cool. Is it meant to be compatible with the likes of SkySA and/or MCO?

VishCookie

Hmm maybe you can try "simply balanced" which lets you tweak damage in the MCM.

dTRY

Technically pre-AE is slightly more stable but it's more up to specific LO. Anyways Valhalla Combat shouldn't have any stability issues in AE (once it's thoroughly tested)

dTRY

Address library is needed and trueHUD is recommended, both of which any experienced modder should've already installed.

dTRY

Hi there! I really love your mod! I have a question, can the damage dealt to opponents and the player somehow be adjusted? For example, when fighting a few bandits, they deals a little damage to me, but I can kill them within two hits and I would love to know if its possible to adjust it.

Michał Jałowiecki

praise be TO AE UPDATE <3 ALSO QUESTION am I crazy or does AE highly modded have a slight bit more stability with massive mod load then pre AE update?

Artorias

Any prerequisite mods needed?

VishCookie


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