Valhalla Combat 0.12
Added 2022-08-04 13:14:36 +0000 UTCWhy is it 0.12 instead of 1.2? I like to keep my projects nicely organized so I won't be adding the 1 in the beginning until the official release.
Changelog:
1. heavy attack stamina cost is no longer proportional and customizable. It uses the vanilla formula. Fixing the stamina cost to a certain value is way too intrusive and conflicts with too many perk overhauls. Light attack stamina formula is unchanged.
2. Optimized timed block a lot. Timing is even more precise.
3. Enemies in debuff(with greyed out stamina meter) can no longer attack until they get out of the debuff state by regenerating stamina to full. This addresses the SCAR issue where every single NPC becomes extremely aggressive and attacks you none-stop.
4. Instead of not regenerating stamina at all when blocking, now blocking stamina regen is controlled by a multiplier with a default value of 0.5.
5. Added "tackle" mechanic from the previous post. Currently it is hard-coded with a 0.2 second tackle window and 2 second cooldown. It's none-intrusive meaning you won't notice it without actively trying to use it, which is why I didnt add an MCM toggle option for it.
TODO:
Before public release:
Perk overhaul integration
Tweak earrape timed block sfx
After public release:
Perilous attack
Reward mechanic for light attacks that makes them more useful in late-game(currently everyone in late game be spamming heavy).
Poise system(after KARS)
I still have a lot of crunching to do before the public release, which I aim to do by mid Aug(my college starts late aug so I won't have much time to do modding stuff). Expect more things to come in these two weeks!
Comments
have you readded the NPC time blocking with this update or the full release on Nexus?
VioLeTXD
2022-08-13 01:54:15 +0000 UTCMy English is very bad, so excuse me. Can someone tell me how to install the mods? What mods can I combine it with? and its order of execution? first of all, Thanks
alexis Lienlaf
2022-08-11 00:17:56 +0000 UTCload mco.esp after Valhalla combat
cggso
2022-08-09 22:09:05 +0000 UTCI've found a soft incompatibility with TK DODGE RE, with both when you use the tackle mechanic it cancels the power attack animation and combo into a normal attack.
Kebab
2022-08-08 08:19:37 +0000 UTCWhat?
cggso
2022-08-08 07:06:17 +0000 UTCI've found that it does work personally, and that the answer to my question above is just "keep not using the separate patch for NPC countering, if using IB".
someusernameiguess
2022-08-07 21:26:50 +0000 UTCthis version seems to be incompatible with impactful blocking
cggso
2022-08-07 11:22:43 +0000 UTCIf I have Impactful Blocking installed (which has built-in NPC Elden Counter support, and is not compatible with the "regular" Elden Counter NPC patch for Nemesis), does that matter as far as Valhalla Combat and Elden Counter go? What changes if it does not detect the Elden Counter NPC patch?
someusernameiguess
2022-08-05 18:19:11 +0000 UTCReally looking forward to the perilous attack mechanic ! Great job
Steve B.
2022-08-05 08:53:06 +0000 UTCGetting more frequent CTD's now after extended gameplay. Any fix for these yet?
Vince McGurik
2022-08-05 08:45:39 +0000 UTCAwesome update! Just wondering if we could get an MCM option to disable the full stamina gain when performing a perfect block? Thanks!
Radwaffles
2022-08-05 06:24:46 +0000 UTCIs anyone else having issues with Elden counter no longer working with this version of Valhalla Combat?
Darrudejameson
2022-08-05 04:27:18 +0000 UTCElden counter is disabled. And the enemy becomes too reluctant.
takuma
2022-08-05 03:43:45 +0000 UTCIs it safe to update mid playthrough?
Young Who
2022-08-05 01:45:57 +0000 UTCValhalla will disable my MCO sprint attack Uninstall is the solution Has anyone had a similar problem? Or is this an old bug? Also if you don't want Tackle's sound effects Go to the FX folder and delete the ''tackle_start''.wav file I use block a lot to interrupt motion, which makes this sound too frequent
史臻湘
2022-08-04 22:23:27 +0000 UTCWith tackle we now have three different skill mechanics (timed block, Elden parry, tackle). Are you ever thinking about giving different rewards for either one or are you going to make them the same?
Keithy
2022-08-04 17:02:32 +0000 UTCDoes the timing for the Timed block start at the beginning of the block frame? I figure moving it to 0.2-0.3s later would stop player from just tapping block.
W-W
2022-08-04 16:53:33 +0000 UTCCongrats on the upcoming release dTRY! Just wondering if there're anything that can cause execution to fail on some creature like spiders/chaurus? It looks like they refuse to play the kill move paired animations. After that, they become... sort of invincible until their stun fully recovered.
Kissshot7
2022-08-04 14:37:33 +0000 UTCAhh gotcha. That would be awesome if you would add a mcm menu feature if it wouldn't be too much of a hassle. Thanks for all the great work you do :)
Snowzo
2022-08-04 14:18:46 +0000 UTCI've done quite a bit of perk tweaking for Adamant in my personal list to make it play better with MCO/ADXP and combat overhaul stuff (I recently had also gotten rid of all power attack cost modifier perks due to valhalla but I guess that isnt a problem anymore lol). Im fairly positive that Ordinator and Vokrii both use the same vanilla perk override for their timed blocks so you would just have to make an override of that perk to make it work with the perk overhauls. I believe that Adamant's timed block perk corresponds to Defensive Maneuver tho (Simon's version of block runner), but that perk is made redundant if you use Impactful Blocking (since that mod seems to give you the perk's ability for free).
Alex
2022-08-04 14:03:12 +0000 UTCOh you might be disappointed then lol. Grey stamina won't stop you from attacking; it stops NPCs from attacking only. However, with grey stamina you do half as much damage so it's not worth attacking nonetheless. I'm not limiting player attacks because I think this is way too punishing in an open world setting with infinitely many level designs. But I may add it as an option in MCM
dTRY
2022-08-04 13:27:11 +0000 UTCI'm so glad you dropped this because i was just thinking about how i wished the grey stamina would actually stop me from attacking 🤣
Snowzo
2022-08-04 13:23:36 +0000 UTCI'll make a few perks myself, and let perk authors/modders to make compatibility patches, adding them into existing perk trees. For example, ordinator's blocking perk tree has its own timed blocking mechanic. I'll make my own perk that unlocks valhalla's timed block and modders can make an ordinator patch by replacing ordinator's timed blocking perk with my perk, hence better integration and immersion. And surely perk mod integration will be optional.
dTRY
2022-08-04 13:20:00 +0000 UTCcurious dtry, what exactly are you looking for in terms of Perk overhaul integration?
Alex
2022-08-04 13:17:02 +0000 UTC