so while going back through my older releases i just could not justify re-posting my older stuff as my skills have grown over time i saw soo many things i could fix and make better,
so i went about remaking all of them from the MD stage with new meshing and texturing techniques,
i ended up learning more in the process and I'm now attempting to get my topology on point as it will look better sim'ed and un-sim'ed and the textures will fit better especially on my DIY textures where the user can color it themselves