SamSuka
stiffmanproductions
stiffmanproductions

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Just a quick note...

So, the next update will appear in the first week of March. At least that's what is projected. I am finishing up a few loose ends and taking the game to the next level. 

One of the things that is troubling the game flow is the amount of grind currently. I guess when the developer does not like the amount, I think it is time to change it. I am currently working on getting a controller (Thanks to a great friend of mine) to take care of some of these issues.

I have also noticed that for anyone using the newest version of Renp'y, the game crashes instantly. I guess they made a huge bug inside the engine that no longer can handle the calls correctly. As well as the sub-routines I use in the new code. I am changing that as well. That may help Mac users out also.

As far as the content... Let's just say that I have made about 300 new images. (Not all will be used... ) Renders are now taking about 7 minutes per image instead of taking 25 minutes with my current system. It's a nice jump... Just wish it was 30 seconds lol. 

Sorry, it has taken a long time for the updates lately. I did need a break a few weeks ago. I am back at full speed and working each day on this project, as well as WRCTF Redux. Thank you for being so patient!

Love you guys for all your help and patience!

Just a quick note...

Comments

thanks

Stiffman Productions

that is in the next update, going to the gym :)

Stiffman Productions

Hint needed, How many times do you need to go to the pool on weekend morning to trigger the Gym? ( been over 30 times)(Normal settings)

Ahchi Cappleman

that actually is a good idea. I actually never thought of that. I guess, instead of breaking things more (HAHAHA), I will add some random alternate things during gameplay for stage 1.

Stiffman Productions

The grind isnt too bad (on normal), but maybe you could reduce the monotony of repeated events by randomizing some of the dialog, or some random alternate images?

Chad Turner


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