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MichaelHendriks
MichaelHendriks

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a Shrouded Epiphany // The Ultimate DeathWorld Challenge #25 (early access)

O boy, we're not done just quite yet are we...

Yesterday I voice recorded a small part of the script for #26 live in the discord voice chat. It turned out to be more talking about background stuff and chatting than actual recording, but still, it was nice. This was kinda an it of the blue decision, but next time I'll try to schedule it in advance in case more of you are interested in hearing me struggle to say "blueplint" fifteen times lol.

Anyway, enjoy this episode :)

Michael

a Shrouded Epiphany // The Ultimate DeathWorld Challenge #25 (early access)

Comments

Looking at the thumbnail, I gotta agree, it gave me a good chuckle

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Yeah, I had hoped keeping the forests around would be enough, but there's a lot of empty desert map and open lakes around my base. The forest effects is not purely local, but it is mainly local, and it turns out to be not enough to keep the pollution contained. I won't spoil too much, but I'm going a little overboard with this idea, and I must say I even surprised myself with the outcome, and it doesn't even cost you an arm and a leg to achieve all that. I used efficiency modules in the past, but I guess this is going to be the first showcase then of a megabase-like efficiency module setup. It's going to be hell though to edit and try to properly explain all those concepts lol.

Michael Hendriks


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