SamSuka
MichaelHendriks
MichaelHendriks

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100% Very Normal Settings Part 2 (100% achievements on 100% biter evolution start)

I thought today was November 31, and I planned to upload this BEFORE the new month started, so anyone who intends to stop supprting would have one final early access video...

Well, obviously 31 november does not exist, so I made this post public instead. Hardly any non-patron will see this post anyway, so I guess not much harm in doing so.

Also, as I'm publicly releasing part 1 of this side project on youtube friday (december 2), this post will be a nice surprise for anyone deciding to take a peek at the patreon page (so if that's you, well, enjoy your lucky find ;) )

Anyway, the fuly completed episode 27 of the Ultimate DeathWorld challenge will go in (non-public, Patreon-only) early access tomorrow on friday morning as usual, so stay tuned for that!

Enjoy this 2nd part of this Very Strange Playthrough!

Michael

100% Very Normal Settings Part 2 (100% achievements on 100% biter evolution start)

Comments

20 hours! Nice! Well, once you get to the point where you can start to hurt and actually kill them, you can defend your base against expansion. The hard part will be trying to expand yourself, with those pesky ultra-long range super dangerous behemoth worm expansions everywhere!

Michael Hendriks

Great episode, and the real-time narration was a nice change of pace. The time you invested exploring the map to expose favorable expansion areas I am sure will be critically important later. I started a run with your mod, and have survived nearly 20 hours thanks to applying your deathworld pollution management approach, but taking my sweet time about it, not trying for any achievements. I’ve got modular armor, rockets, landmines, and a flamethrower-defended walled base, and finally got blue science up. My only real fear at this point is running out of green circles because I didn’t explore enough!

Eric Pierce

ayyyyyyyyyyy lmao - look forward to the video!

Mansel Davies


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