SamSuka
MichaelHendriks
MichaelHendriks

patreon


Warpzone 5!

Hello everyone!

Welcome to Warpzone 5!

I though it was gonna be a single video for this one, but after writing the script it was over 6000 words (about 45-60 minutes depending on how much "shut-up-and-let-the-footage-tell-the-story"-time the playthrough contains (for this warptorio run style, there's not a lot of quiet time involved though, so we have to deal with my waterfall of words)

I still think warpzone 6 will be a single video, as we covered most of the basics now, and we're basically grinding it out to the next base improvement possibility! However, by now I've learned I must never underestimate my tendency to go off on tangents, so who knows how it will go. We will see. Let me know if the level of detail remains interesting to you, or if you feel it's dragging on a bit, every tidbit of feedback will have a small effect on my tendencies.


So, the Krastorio streams are finished, or at least the playthrough element of it, I may do one more (partial?) postgame stream trying to investigate some of krastorio's easter eggs and/or some of the endgame possibilities not required for victory.  

Soon though, I'll be starting a new kind of playthrough. I'm thinking about doing a "real warptorio playthrough", where we MUST defend the platform or we die (probably by placing a "sacred structure" on the warp platform, like a superheated nuclear reactor. I also looked into just making the teleporters accessible for biters, hoping I'd need to just change a 0 into a 1 on something like usable.by.force.enemy=1 , but it seems not that simple hehe. (yeah I'm one of those annoying " pseudo-coders", sorry to all you real coders out there!)

Other ideas include picking up from my conclusion of the Ultimate DeathWorld Challenge (where we eradicated every last biter on a 600% biters, but otherwise pure deathworld preset), and expanding it to a 1000 SPM base (yes, that requires to pop the quantum biters into existance, actually quite a lot of them I imagine). Or, alternatively, just get started on my 10k SPM beltbased factory (starting out with the self-balancing starter base I posted quite a while ago), and save the recordings to edit into a condensed youtube series. Or, maybe, start space exploration? Anyway,

I'm leaning towards doing the warptorio stream first, as that will be a shorter project than the other options. I'll do a poll here on the next big thing.


Enjoy the episode!

Michael


Warpzone 5!

Comments

The video shows up as private for me and I couldn't find out why

Lauryn White

I like the current level of detail, and I wouldn't trade it for less video time. In fact, I liked the 45-60mins videos of the deathworld series, and would actually prefer one video per warpzone even if they're longer. Though I'm not sure how youtube views fluctuate with that.

Nimb

My vote is for ultracube! That is what I will be playing after I finish my current Nullius playthrough, which is also neat, but it is quite slow

Josh Goldshlag

Let me know if this sounds interesting, and I'll see how hard it would be to mod the mod for it.

I've also been playing a bunch of Warptorio and, while I have enjoyed it, I've also found it quite frustrating that the challenge ends so early once you end the auto-warp timer. At that point, the forcing function that makes the mod interesting and challenging disappears and it gets tedious really quickly. I spent some time thinking about what would make the mod better and decided that a real Warptorio challenge would: 1) Get rid of the tech that ends the warp timer and instead allow you to keep increasing it up to, e.g., 2.5 hours. 2) cap the number of warps you can do before you lose (e.g., 12 or 15). 3) Have some kind of final challenge that you need to do on your home warpzone to win. Examples of this might be -- you need to feed 10000 of each science pack into the warp reactor, but these need to be produced from raw materials. This would require you to to rapidly ramp up to ~90SPM, greatly exceeding the rate that you could get materials into your indoor base. This would be an interesting challenge involving balancing the indoor/outdoor factories, likely having to defend your starter patches to supply the indoor portions, then building out to remote patches to produce all the other science packs in a tight time limit.


More Creators