SamSuka
Blind Wolf Games
Blind Wolf Games

patreon


Patreon Build v0.0.6

Patreon Build v0.0.6

Alright! There's a bunch of stuff going into this build. Let's start off with the juicy parts.

We got two new monsters. err at least one and a half?

-Goblin Mage! -basic attacks and lost H-scene only

-Red Slime!- basic attack only 

With that I'm slowly updating all the monsters, when I first make a monster they will only have a basic moveset and lost scene. Over time, I'll add either a special attack or grapple attack to the monsters. I might even update their animations or update their move. 

Combat update!

Added in the first part of the magic system! 

-Fire spell ( Player and monster)

-Lightning spell ( only monster - mage goblin) 

I also updated the normal goblin's grapple move. It now has a end scene. With this I think the base goblin is almost done and then I'll start working on the grapple system for the slime.

The next thing I'm working on is getting crit and stun/debuff effects to work. I was trying to get them to work for this build but they need more time in the oven. I also think I got a lead on that freeze bug during combat. Turns out Mr. goblin is a bit buggy, I was only able to trip the bug because mage goblin used some of the same code as base goblin. Basically the turn order goes too quickly and the AI might try to use a move it doesn't know.  

New type H-Scene!

So a new type of lewd content is here! Win scenes! You folks asked to do lewd things to the monsters if you win battles. Now you can! If your lust points are over 45 then when you win the battle you can choose to lewd the monster. Right now, only the base goblin has a scene. Over time, I have some of the writers work on getting the win scenes for other monsters. Sadly, not all monsters will have win H-scenes. 

-Goblin Win H scene

New location

New part of town is now open! Uptown! Go into the homes of the rich and see if they left anything good behind.

-Uptown map

-Uptown battle background (basic wip)

New pop up system

I finally finished this system! Now there are pop ups with items. Books and notes will now open a neat little info pop up with text on it. This will layout the ground work for adding in lore, quests, crafting recipes and learning skills. 

- Basic item pop-up

- Added the first crafting booklet. ( Tells you how to craft first aid stuff)

New tool tip

I got a new tool tip working. I've already used it on some of the new UI elements. It's kinda limiting in a few places but it's more useful than the old one. Once I get the system more polish I'll give it a new font . For now, you'll see more info when you hover over some UI elements/ buff. Right now only the player and inventory scenes have the new system. 

- New type of tool tip


Lastly, Items and Balancing!

Alright folks, last part will go quickly. I added in a few new items. First off some of you folks wanted me to work on the water problem in the game. So I added a new drink and items that will help with that. I also added a new drop to the base goblin. 

-Goblin Dagger! Now drops if you fight either the gang of goblins or base goblin. 

-Milk has been added to the game. Find it in either the farm or uptown!

-Water now drops a bit more.

- Green slime goo now lowers thirst!

- Red Slime goo will now give back health.

-Mana potion minor - Will give back any mana you use during combat.


Final notes! We got new music for combat. Our music writer finished the first combat song. I hope to have a few more for bosses and normal fights. I also added a skip the into button and updated the credits with the new patrons. That should be it. All other tiers will get their posts up soon. 





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