EOK 0.0.23 public build
Added 2023-09-14 10:06:17 +0000 UTC
Heyo folks!
It's finally here, the newest public build. There's a lot that has happen since the last update. I had to stop the public build for a while. It was rather unstable and I had wanted to make sure the game was showing some progress. Now there was a lot of changes since then. At least, a few months of work if not more. The next public build won't be for a while so enjoy this one. Most likely the next public build will happen when I put the game up as a demo on steam. That will take a few months to reach that goal.
Please keep in mind the game is still a work in progress. We are really close to finishing the core game. We just need to add in combat items, crafting again and polish up team battle. After that, it will just be content creation, more monsters, items, events and quests. Basically we would officially reach alpha stage once all the core code is done then add in the fun content towards full release. We plan on releasing the game on steam.
If you like the game, please consider in supporting us. You'll get access to future builds at the end of the month, get access to patrons only channels and you can see the development of EOK. I'm working on this game full time and my team currently is volunteering their time to this project so any amount of support will only help us.
Thank you again for taking the time to read this. Got any questions comment below or come out to our discord. You can chat with folks about the game or if you find a bug you can report it there.
That's it for now. Have a good day.
(I'll try to add all of the changes here since build 0.0.15)
Changelist
New shark monster was added
Port city and dock location added
Grapple still animations added for slime, red slime and red koblod.
Camp background updated
Combat background updated
New music added to travel screen and death scenes
New death scenes added
New Boss Monster added
New art for items added
Travel screen updated and polished with UI
Travel events for travel screen added
Suite of bugs fixed
New spells, Acid, Mend and Lighting added to game
Combat status/ debuff added into the combat screen
New story events in town
New lore items added
Skill tree added
Shrine event added
Some story art updated
Avina art updated
Added Avina in the map screen
Updated the UI for town and weather
Added the camp screen with fixed art
The visual novel screen updated with art and Avina art updated
Credits updated with the new team and with new patron names
Volume bug fixed on the options menu
Updated combat UI art - Player icon and player stats.
Updated Avina combat animation and added in casting animation
Save system added (Patreon only)
Pause screen added (press esc)
Game more stable since last update
Updated grapple screen and mini game
Added updated goblin AI
Updated the opening screen on new games
Reworked the story system for events
Updated the goals of 7 days to 14 days
Added sound effects and fx effects to combat
Notes and known bugs
Crafting had to be disabled. Will return soon
Base Training needs rework and is also disabled
Sometimes battle will softlock. (Use esc button to exit to main menu)
The mend spell will sometimes display the lightning spell instead
Armor ripping is a little off on the sound effect and text effect
Comments
Public build is on hold, Release once all bugs are done.
Blind Wolf Games
2023-09-18 04:52:54 +0000 UTCEdit: Updated the link with new bugfix part 1
Blind Wolf Games
2023-09-17 07:35:15 +0000 UTCEdit: Uploaded 32 bit version of game.
Blind Wolf Games
2023-09-15 07:01:32 +0000 UTC