SamSuka
Blind Wolf Games
Blind Wolf Games

patreon


EOK 0.0.23 public build


Heyo folks!

It's finally here, the newest public build. There's a lot that has happen since the last update. I had to stop the public build for a while. It was rather unstable and I had wanted to make sure the game was showing some progress. Now there was a lot of changes since then. At least, a few months of work if not more.  The next public build won't be for a while so enjoy this one. Most likely the next public build will happen when I put the game up as a demo on steam. That will take a few months to reach that goal.

Please keep in mind the game is still a work in progress. We are really close to finishing the core game. We just need to add in combat items, crafting again and polish up team battle. After that, it will just be content creation, more monsters, items, events and quests. Basically we would officially reach alpha stage once all the core code is done then add in the fun content towards full release. We plan on releasing the game on steam.

If you like the game, please consider in supporting us. You'll get access to future builds at the end of the month, get access to patrons only channels and you can see the development of EOK. I'm working on this game full time and my team currently is volunteering their time to this project so any amount of support will only help us.

Thank you again for taking the time to read this. Got any questions comment below or come out to our discord. You can chat with folks about the game or if you find a bug you can report it there.

That's it for now. Have a good day.

(I'll try to add all of the changes here since build 0.0.15)

Changelist

New shark monster was added

Port city and dock location added

Grapple still animations added for slime, red slime and red koblod.

Camp background updated

Combat background updated

New music added to travel screen and death scenes

New death scenes added

New Boss Monster added

New art for items added

Travel screen updated and polished with UI

Travel events for travel screen added

Suite of bugs fixed

New spells, Acid, Mend and Lighting added to game

Combat status/ debuff added into the combat screen

New story events in town

New lore items added

Skill tree added

Shrine event added

Some story art updated

Avina art updated

Added Avina in the map screen

Updated the UI for town and weather

Added the camp screen with fixed art

The visual novel screen updated with art and Avina art updated

Credits updated with the new team and with new patron names

Volume bug fixed on the options menu

Updated combat UI art - Player icon and player stats.

Updated Avina combat animation and added in casting animation

Save system added (Patreon only)

Pause screen added (press esc)

Game more stable since last update

Updated grapple screen and mini game

Added updated goblin AI

Updated the opening screen on new games

Reworked the story system for events

Updated the goals of 7 days to 14 days

Added sound effects and fx effects to combat

Notes and known bugs

Crafting had to be disabled.  Will return soon

Base Training needs rework and is also disabled

Sometimes battle will softlock. (Use esc button to exit to main menu)

The mend spell will sometimes display the lightning spell instead

Armor ripping is a little off on the sound effect and text effect

Comments

Public build is on hold, Release once all bugs are done.

Blind Wolf Games

Edit: Updated the link with new bugfix part 1

Blind Wolf Games

Edit: Uploaded 32 bit version of game.

Blind Wolf Games


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