SamSuka
methodiaRascal
methodiaRascal

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Update 16-7-20

Good news! It's now up to about 1min36 of rendered footage and some complex stuff now out of the way.

One of the big issues I hit was a new way of handling jiggle physics, which are needed. Without going too complex, with the last system you could simulate the movement of the bones controlling jiggle then bake that motion, meaning it plays back the same each time. This then gives a deformation with a collision modifier on it, so the clothes can be simulated to conform to the movement of the body. In theory.

This new jiggle physics doesn't seem to have a way to bake, so it resimulates every time I play or render, meaning it's tough to bake the clothing. I've still not got a solution other than playing with settings and hiding where boobs clip through dresses. Unfortunately, Efa has been doing a LOT of jiggling so far, which has meant a lot of frustration.

I'm hoping to get this one done before the end of the month, though it might be a bit of a push around other things I have to do, and I have stuff happening for the first half of next month, so need to get this done and out before that happens.

We'll see how it goes.

I've also put the second version of Efa on the backburner a little to get this episode done. She'll 100% be needed for the next episode though so it's a case of balancing development and animating.

Update 16-7-20

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