Update 2/12/20 - Progress!
Added 2020-12-02 08:59:08 +0000 UTCThings have been a little slow in the progress department recently.
Rendering is underway for the next episode, but hit a problem which needed 8 hours of rendering each time it failed. This would mean tweaks and baking some control bones then trying again. The annoying thing is this stuff doesn't happen when it previews, so it's a case of correlating it with frame numbers once rendered. Anyway, that took ages.
Next, I am ill. But because I don't technically live anywhere, I'm not registered with a doctor yet, so I've had to sort that one out because I have been having trouble sleeping because of lung noises. Still waiting on registration to go through so I can get an appointment, which isn't helped by my region being in the highest level of covid restrictions. That's extra annoying because it's a couple of big towns that have the bulk of the cases, but I'm way out in the country with only a few cases, but it's same region so it's lockdown.
Lastly, I finally figured out walk cycles! I have no idea if it's a complete fluke or not, but I got Efa to walk across a room on a curved path, with her feet sticking to the right places on the floor. It needs some foot tweaks to make them not sink through the floor when rotating, but that is a lot of frames further ahead, so I have time to fix it.
Plans for what's next? Continue rendering. The first file has about 1000 frames left to render on it. Second file is still in progress, but some of the actions are blocked in, just need to get Efa and Kyn from their start positions to end positions because I've also started File 3, which is also blocked, but potentially already has 1000 frames just needing tweaks to be good to go. The end of the episode isn't long after. It will be done this month, if there's no major problems. Tentative 2 weeks.