SamSuka
methodiaRascal
methodiaRascal

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Efa: Leave

LINK ==> https://drive.google.com/file/d/1ATvV9LD1KSfd-JkXYI85fFh_KfaWnzCV/view?usp=sharing

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You decided to leave with Kyn. It's all well and good that he's told you he's not even from this planet, it doesn't really strike home until you step through that door.

You find yourself on a balcony looking out into the mountains. You'd heard of a place called the "Ring of Fire". Everyone has heard of it, but the only thing the rumours had in common was that it was next to impossible to get into. They say it's surrounded by impassable mountains. You're not sure if it's this place, but you're pretty sure someone would have mentioned a great big pillar of flame if it was easy to get to.

You're suddenly aware that you've stepped into a world you don't really know with a guy you only really know physically...


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So, here's some production notes:

The scenes were mostly created in sequence, so the earlier ones look worse. For example, it wasn't until later I figured out how to make the rocky walls look more rock like. Unfortunately, I've had a lot of issues with files corrupting, becoming unusable or losing all the animation data, so the first scenes would need rebuilt to bring up to spec, which is annoying cos there's a few errors I would like to fix.

The sequence flying from Efa and Kyn through to the interior of the ship took a month on it's own to previs, build, render, tweak, render, tweak...

I'm actually proud of the conversation section on the landing pad. Not a production note, just a brag.

The Collector crash, explosion and shockwave took best part of a month as well, and caused all kinds of problems with all the effects happening at once at a large scale. Eventually I rendered the effects on their own and played it as a video background behind Efa and Kyn, which really sped things up.

The ship explosion sequence took a day to create. It was meant to be another screen outside the windows of the bridge, but that method doesn't work very well with transparency, so the whole ship/explosion collection was imported in and plays in almost realtime. Annoyingly, the sequence was meant to happen further away, but I couldn't really move it without messing up the baked physics, so now it's just bigger.

It's pure luck that no chunks of ship fly through the bridge. There wasn't anything to stop it happening.

The original script had this whole episode and beyond as part of the last episode. It was getting too long so had to be broken up. The ending also changed from the script. Efa and Kyn were just going to hunker down to ride out the dust wave, until it passed and it could continue to the next episode. Given the size of the Collector, it made more sense to have them hit by the blast and it adds a bit more drama to the ending.

The next episode was not in the script. It's been added to flesh out characters being introduced soon. Originally, they were going to show up before the blast wave arrived and rescue Kyn and Efa. I didn't think it was a good intro to the new guys, and takes some of the potential investment in the characters away when they get put in danger shortly after. If you don't know or like them, you don't care if they might be in danger. So we're getting a bit of screentime with them before we come back to Kyn and Efa.


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If you see any problems with this episode, please either post them in comments or message me directly if you don't want to do it publicly. I've been working on this thing for over 4 months, I've got as many of the issues as I can see, but fresh eyes really helps spot stuff. The improvements I need to do before properly releasing are:

Frame skip at 0:56 where it switches between rendered files.

Frame skip at 2:06 when entering the ship. Another file switch.

Video quality is shit. Will look at reducing from 1080p to be able to up quality.

Anything else you can see!

Efa: Leave

Comments

Ok, so first I need to explain the Executive Producer credit, as it sort of ties into a few changes I've been considering. The main one is introducing actual tiers, though still keeping them more or less getting access to everything, but mainly as a way of sorting people in the credits. So for example, the Executive Producer credit is because both of you are above a certain point, but it would let me add in other production credits based on where people pledge. Still not sure if it's a good idea, but at the same time you also tend to go through it and alert me to issues, so I think the credit is deserved regardless. So, the 5:12 bit. There's a story there. When I did the renders for the bits before and after that section, I realised the collector just suddenly popped in from behind the clouds. That scene is solely to hide that jump. Annoyingly, the foot slide is actually a step. Her foot does come up, move forward then come down, but the camera angle makes it look like a slide. First time I rendered it out I went back to animate the step and found it was actually in there. Maybe I need to emphasise the movement a bit more with the rest of her body. Efas cloak was another one that gave me a ton of trouble at the end. I tried a bunch of things to get her to land on it or keep it out the way so you could see her start to move at the end clearly, but it just kept up ending up over her head to the point I realised that it's probably fairly accurate. The winds going that way and she does twist in the air, so it kind of makes sense. It's not what I was after, but it's logical enough to accept the result! I'm back from a weekends biking now, so I'll get things cleared up tomorrow and see how it's looking afterwards.

Methodia Rascal

Oh gosh, Executive Producer credit?Thank you very much, just glad I could help ya out when all we can do is provide feedback and ideas! You're the one putting the sweat in! Speaking of, it really shows in this! Not only is it very long, but it's improved since we last saw it and is effective at engaging the viewer. The music complements the tone of each scene very well, and having it swell just as the Collector falls is extremely cool! You're right to be proud of the landing pad conversation; it flows easily and the movements of both Kyn and Efa convey their respective emotions nicely alongside the dialogue. Movement in general is quite good too, the captain's walk cycle is a major step up from the old version of Efa's. I did notice a few small things, but none of them are worth significant amount of effort if they're too hard to fix. Firstly, I unfortunately concur with Cerl that the text was frequently hard to read, though I was able to get all of it eventually. As you say, reducing or eliminating the transparency would help, though it sadly blocks a bit of the render, heh. I didn't see any typos whatsoever in the dialogue, kudos there! However, one of the lines is off-center vertically ("and now there's this huge ... power spaceships") and one gets shown twice ("I told you we all had a journey ... end of it."). Absolutely trivial concerns, and shows how petty one needs to get for complaints, heh. At 5:10-5:12, Efa's moving her head pretty wildly. One could explain it as her studying Kyn for a reaction, then looking down and away from the scene. If may be a little stronger to have her do one or the other. The countershot from 5:12-5:17 is a great choice in breaking up the suspenseful scene. Still, I personally feel that Efa turning to properly face the scene is a bit awkward. Her left foot slides a bit, and having her immediately drop her jaw after turning her head seems a bit silly (again, to me). I see where it's coming from; she's a little behind him in the previous shot and that they're more parallel in the following shot, and I applaud that continuity. In this case, though, you may want to have her teleport very slightly into the position of the following shot, and make this countershot about Kyn's arm coming up while they watch the scene. If Efa can be looking at the scene for a second or two before her jaw drops, all the better! The shield coming up after the other ship is destroyed is a really neat effect, thank RNGesus that not of those pieces flew into the cockpit! I probably mentioned it for the last episode, but the clothing is also really good, and the way Kyn's plates are attached to his shirt are very natural now. Also, smoothing out the camera's path from Kyn's home to the Transmission Obelisk was a good choice in the end. Lastly, the animation of both of them being blown off their feet is fantastic, and indeed a very dramatic way to end things! The blast wave pushing Efa's top around her head surprised me at first, but it does make sense after a moment of thought. All in all, great work! As you mention, the scenes look better as they go, meaning you've improved significantly even in the course of creating this episode. Thanks for persevering through the rough water to get here! (P.S. Apologies for the delay on this feedback, hopefully it's still useful to ya)

Dargon

Ooh yeah, I see what you mean. The compression rate has done a number on the text. It was a bit more readable before it got compressed so much. Maybe I'll redo it without the transparent background on the text boxes. That should fix it a bit.

Methodia Rascal

The only problem that I can see with this is that much of the text is impossible to read. Mostly Kyn's, though almost everything on the bridge of the ship was impossible to read. The colors were too close to background colors, making most of the text nearly invisible.


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