LINK ==> https://drive.google.com/file/d/1ATvV9LD1KSfd-JkXYI85fFh_KfaWnzCV/view?usp=sharing
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You decided to leave with Kyn. It's all well and good that he's told you he's not even from this planet, it doesn't really strike home until you step through that door.
You find yourself on a balcony looking out into the mountains. You'd heard of a place called the "Ring of Fire". Everyone has heard of it, but the only thing the rumours had in common was that it was next to impossible to get into. They say it's surrounded by impassable mountains. You're not sure if it's this place, but you're pretty sure someone would have mentioned a great big pillar of flame if it was easy to get to.
You're suddenly aware that you've stepped into a world you don't really know with a guy you only really know physically...
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So, here's some production notes:
The scenes were mostly created in sequence, so the earlier ones look worse. For example, it wasn't until later I figured out how to make the rocky walls look more rock like. Unfortunately, I've had a lot of issues with files corrupting, becoming unusable or losing all the animation data, so the first scenes would need rebuilt to bring up to spec, which is annoying cos there's a few errors I would like to fix.
The sequence flying from Efa and Kyn through to the interior of the ship took a month on it's own to previs, build, render, tweak, render, tweak...
I'm actually proud of the conversation section on the landing pad. Not a production note, just a brag.
The Collector crash, explosion and shockwave took best part of a month as well, and caused all kinds of problems with all the effects happening at once at a large scale. Eventually I rendered the effects on their own and played it as a video background behind Efa and Kyn, which really sped things up.
The ship explosion sequence took a day to create. It was meant to be another screen outside the windows of the bridge, but that method doesn't work very well with transparency, so the whole ship/explosion collection was imported in and plays in almost realtime. Annoyingly, the sequence was meant to happen further away, but I couldn't really move it without messing up the baked physics, so now it's just bigger.
It's pure luck that no chunks of ship fly through the bridge. There wasn't anything to stop it happening.
The original script had this whole episode and beyond as part of the last episode. It was getting too long so had to be broken up. The ending also changed from the script. Efa and Kyn were just going to hunker down to ride out the dust wave, until it passed and it could continue to the next episode. Given the size of the Collector, it made more sense to have them hit by the blast and it adds a bit more drama to the ending.
The next episode was not in the script. It's been added to flesh out characters being introduced soon. Originally, they were going to show up before the blast wave arrived and rescue Kyn and Efa. I didn't think it was a good intro to the new guys, and takes some of the potential investment in the characters away when they get put in danger shortly after. If you don't know or like them, you don't care if they might be in danger. So we're getting a bit of screentime with them before we come back to Kyn and Efa.
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If you see any problems with this episode, please either post them in comments or message me directly if you don't want to do it publicly. I've been working on this thing for over 4 months, I've got as many of the issues as I can see, but fresh eyes really helps spot stuff. The improvements I need to do before properly releasing are:
Frame skip at 0:56 where it switches between rendered files.
Frame skip at 2:06 when entering the ship. Another file switch.
Video quality is shit. Will look at reducing from 1080p to be able to up quality.
Anything else you can see!
Methodia Rascal
2021-09-04 21:23:14 +0000 UTCDargon
2021-09-04 08:55:12 +0000 UTCMethodia Rascal
2021-09-03 05:19:56 +0000 UTC