SamSuka
methodiaRascal
methodiaRascal

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Phase 1 Released!

New link - bugfixes included ==> https://drive.google.com/file/d/1xTnZrOTTFS42FIiE0Pz8bWk_azRUF6m4/view?usp=share_link


This is an update to the Pareon version released a few days ago. There's been work done on reducing fliesize, from 1.5Gb down to 1.17Gb, which isn't low enough yet, but a decent start. Levels that had lag have been optimised, the only one really seeing laggy behaviour during testing is the Open Forest, but only in dense foliage.

There's also been a fix to the Forest restarting after going back to Pineridge and a few other bugs found after I put the Patreon version out.


The motherfuckin' updates

Yeah, thats a lot of stuff. The main thing is we now have an actual gameplay loop that can be repeated. There's still work to do in most of the levels. Pineridge is maybe 30% completed. The Release, Shop and Worldmap are fairly close to complete, they might need some tweaks. The dungeon will be getting some updates, as will the open forest.

Updates to levels

First up, the dungeons.

I've rebuilt how the tiles spawn in the dungeon, so tilesets can be swapped out depending on what world is currently being played. This ties in to plans for adding more props and details into the dungeons. Right now they're just rooms and corridors. I'd like to make it so there's also more interesting rooms in there, as well as several levels of dungeon to give some verticality. In the end though, that's just set-dressing and down the priority list. I would 100% like to improve them and make them more interesting, immersive and fun to explore. Also traps.

Next, the Open Forest.

That damn forest needs a devlog of its own, and I'll probably do one soon, unless I already have. The last few weeks have been a blur. I've optimised it a load, but there are still areas that experience lag. Unfortunately, it's in areas of dense foliage which a forest needs, so I'm chipping away at that one. The upside is that it is playable.

Eventually, I want props and areas of interest added in there as well. So there might be a windmill in a clearing, or a ruin or something to climb and explore. Again, possibilities, but constrained by a rapid development cycle.

The Bugs

Not gonna lie, there's bugs in here. I've playtested each time I've compiled and squashed the ones I can, but there's a few persistent ones that are being difficult. They're not gamebreakers though, so I'm content to make people aware they exist and promise to keep working on fixing them.

What's next?

Phase 2. We'll be back to the 3 subphases approach again, each in theory taking 3 weeks.

And finally

So, that's it. Phase 1 is probably done. I'm anticipating a few weeks of bugfixes, depending on what people find. Some stuff will probably get skipped unless it's major bugs. Animations are probably getting an overhaul in phase 2, so that's not a major worry right now.

The plan for now though is to take a little time off to work on some other stuff, probably returning to Phase 2 mid January.  The main reason for the break is to figure out how to implement some of the upcoming features. There's some tools I want to investigate for animation creation, and I need to research a more procedural style of animation ingame. As an example, at the moment the animations are baked in, so if you hit a wolf with a rock, he'll stagger straight through anything in his way. Adopting an IK based animation rig could in theory allow him to react to obstacles. It could also allow him to capture a player and find a wall to bend her over...

The other reason for the downtime is to get some more proper animation work done. The Wilderness has taken way too long and the next episode needs finished, and there's a few Patreon rewards outstanding. It would also be nice to just take a little break. The plan to earmark 2 days off a week got swallowed by crunching for the end of phase 1, so it would be nice to just relax a while. 

As usual, the game relies on the players feedback to improve and especially to find the bugs I've missed. The easiest way is by pausing ingame and using the Report a Bug button.

Phase 1 Released!

Comments

Merry Happy Christmas Holiday's of the New Years ^^

Rayvond1X


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