SamSuka
Poly Haven
Poly Haven

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Workflow Articles Are Done \o/

Oh man it's been a long time coming.

My estimates for how long it would take were off by several months. The perfectionist in me kept resurfacing and demanding me to be more thorough in my research and explanations, and the bigger this mammoth task grew the more I procrastinated.

This is actually the third time that I've tried to explain how to make HDRIs in the form of a crazy long article, my previous two being a couple years ago, so I really wanted to make sure I covered all the bases and created a solid future-proof reference for anyone that wanted to learn all the details of the process.

Honestly I'm ashamed of myself that I took so long to get these articles out, but at the same time I'm glad I took the time to double check myself, to ensure that I wasn't spouting a whole bunch of nonsense, that there wasn't a better workflow hiding just around the corner, and that I wouldn't be wasting anyone's time with sub-optimal techniques.

So without babbling on and creating further delay, here's what I've got:

* How to Create High Quality HDR Environments - the main article that covers all the basics from start to finish.
* How to Shoot the Sun and Avoid Clipping - probably the question I get asked the most, as this is the biggest difference between the stuff on HDRI Haven and almost everything else on the internet.
* Camera Gear for HDRIs - what difference the various aspects of your camera gear makes.

There are still a few things left on my list that I want to cover separately too, but for the most part they're either already covered in other parts of the internet or aren't completely vital to the process every single time. These are listed the bottom of the main article, but if you think of anything else you'd like me to cover just let me know :)

Comments

Hooray! Excellent work!

Dodeqaa


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