New LOD switcher in add-on
Added 2024-08-30 08:09:22 +0000 UTCWe've just pushed out an update to our Blender add-on, which adds an LOD switcher for models that have LODs available!
Not many of our older models have LODs, but almost all of the new ones we're busy uploading for Namaqualand do :)
To get the new version of the add-on, simply head to your preferences in Blender, find the add-on, and click "Check for Updates". Or, download it from the bottom of this post.
In addition to the LOD switcher, there are some other changes in v1.1.9:
Support EEVEE's new displacement, while still retaining an option to use the previous behavior (displacement modifier) in case you want to see it in the viewport.
When a new version of this add-on is available, show a notification box in the sidebar of the asset browser.
When running Blender in the background (e.g. command line rendering), don't try to check for new assets.
When switching asset resolutions, some users were confused that the image datablock names in Blender did not change (only the file path). Now, the image names are updated to match the filename to avoid confusion.
If clicking "Fix Texture Scale" on an object that doesn't have any UVs, we now show a helpful error message rather than a scary python code.
When duplicating model assets, the resolution displayed should now remain in sync for all copies when changing resolution on any one of them.