SamSuka
JCollins
JCollins

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What I'm up to

Just wanted to let you know what's going on with the game this week. I'm currently editing. It takes a long time and for some reason, it always makes me sleepy πŸ˜‚ Not because I'm bored of my own writing or anything, I guess it's just not as exciting as writing new content.

Anyway, I'm going to put some Achievements in ch3 and clean up the code, so this week's update will destroy existing saves (sorry for that). The good news however is that I figured out how to write in a way so that I can keep your saves as long as it's possible! I only make temporary new codes in the new chapter when I write, and then, once the chapter is finished, I add them permanently to the startup file, which, again, destroys the save. BUT I will do this only when I finish a chapter! πŸ₯³

On an other, much more exciting (at least for me) note, I wanted to tell you about something I came up with. In good video game fashion, I wanted to have party banter and random encounters in the game. I was wondering a lot about how to do that, but now I think I'm starting to figure it out.

How it will work: there will be points in the story where the group will talk between themselves, for example while you walk on the road or something. There will be maybe 5-10 pre-written scenes, but only like 3 points in the story where one can trigger. So in one playthrough, you will never be able to see all of them. Your companions will talk about recent events, gossip about your love life, or simply talk to each other about random things.

Random events will work the same. There will be maybe 5 pre-written scenarios, but only maybe 2 points in the story where one will trigger randomly.

I will write up some test scenes for these and check how I can make it work in the game this week πŸ‘€


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