SamSuka
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do you still think about it, page 29 (sketch)

the game sequence was complicated. it still needs much refinement. the game is based on a mix of rain world and sim ant, some hollow knight in mind... mostly rain world. the basic concept art for the characters: 

i wanted the game to look similar to actual games... it bothers me when games in fictional stories seem like they were made by people who've never played one before... i wanted the game to also function as symbolism, and a segue into the topic sugar brings up.
sugar has a note in her bullet journal about completing a certain goal in the game tonight -- it says "hunter green gem" but i will be changing it to blue gem, as it has occurred to me that green is not in the palette. the mole rat character of this game is holding that gem between its teeth.

sugar was originally supposed to be spinning in her chair idly as she played. it's actually very hard to draw someone spinning on the same place with just one panel. i combined panels 2 and 3 from the thumbnail, so i technically have a free panel to maybe try again here. i really want it in there... it's not vital, but she has ADHD and it's not like she's on any meds. i want her to be fidgety.

the painting in front of sugar at her desk is of violets. the roots extend into the dirt and blossom into other violets underground.

that's all i have to say about this page, anyway.

do you still think about it, page 29 (sketch)

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