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PANPC 2.0.6 Released: Sniper Battles and Holotapes

PANPC 2.0.6 is now available in the PANPC #releases-latest incremental release channel on the GreslinGames Discord.

(Note: This is not a public channel. If your username is still white on the GG Discord, you do not yet have access. Ask in #role-requests for Citizen role access to get it.)

Sniper Battles

I did some work this week on snipers, starting with adding a new Gunner Sniper team in Arena. This uses a custom Gunner NPC armed with ballistic sniper weapons of various types (no energy) and new sniper maneuver AI for the Arena team. The Legendary Gunner Arena team now also includes one of these snipers.

These snipers have unique behaviors designed around taking advantage of distance and visibility. First, they each spawn with a Stealth Boy, which they generally use at the start of the engagement in order to find and reach a good firing position, which itself will usually be a considerable (but reachable) distance from the player and along a clear line of sight.  Invisible and firing ballistic weapons, they will seek high cover and be careful about their shots. When necessary, they will maneuver in order to get better attack vantages.

Combined with the new player sniping features in 2.0.5, we now have more or less a sniper chess simulator in PANPC, where you and they will attempt to fight over the best range and position advantages. As always, find them before they find you.

Holotape Configurations

Due to the recent uncertainties regarding the future of Mod Configuration Manager, I decided this weekend to begin porting some of the PANPC config features over to old school holotapes. They will never be as comprehensive as MCM, but as of this version you can now select profiles and set basic debug options via holotape. There is also a second holotape that contains all of the Arena controls. 

Both holotapes will spawn into the player's inventory whenever you load the game, if they are not already there. You can find them in the MISC section of your inventory.

Next Steps

I've gotten substantial work done this last week on Insult to Injury, with changes significant enough that I've decided to call the new version 2.0 rather than 1.4. It is not done yet, but it is on its way.

PACE is still undergoing optimization but the new version should be moving into war gaming sometime soon, hopefully this week.

PANPC 2.0.7 will likely involve further work on Arena, and I'm starting to do some work on the Deathclaw AI.  We'll see how that all happens.

In the meantime, I'm still producing PANPC war game videos for the GreslinGames YouTube channel, though a recent injury has slowed me down a bit in the last week while I heal.  I also plan to start a real game play series soon with PANPC and FROST.

At any rate, be sure to drop by the GreslinGames Discord to grab the new PANPC and say hi.  We're a friendly bunch and look forward to welcoming you to the community.

Stay safe out there!

All my best,

-  G.

PANPC 2.0.6 Released: Sniper Battles and Holotapes

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