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Incremental Adventure Design Thoughts & Questions

Why are adventures “one and done”?

As designers, we pour our hearts and souls into our adventures. We (hopefully figuratively) shed blood, wear our fingers to the bone, and make sacrifices large and small to create the best adventures we can. Inevitably, however, during the design process, we make compromises, run out of time, run out of words, or just don’t think of something that would make the project better. As we work on subsequent projects, our design skills grow, and we produce objectively better work.

Despite all this, we rarely revisit, revise, and upgrade our creations even though we could almost certainly do a better job the second (or third) time around.

As Ernest Hemingway said, “The first draft of anything is shit.” If we assume Hemingway knew what he was on about, why don’t we practise incremental design in our modules? Why don’t we return to and polish and improve our older works? Are we doing our customers a disservice by not doing so?

I see great value in returning to the same adventure (or other book) again and again. With each iteration, the product gets better. With each iteration, the format and layout improve. With each iteration, the number of typos and other errors decreases. New material is added. Surely, these are good things?

Shadowed Keep on the Borderlands

Raging Swan Press published Shadowed Keep on the Borderlands back in 2012. That’s over a decade ago! A lot has changed in a decade.

In 2022, Raging Swan Press released a 5e-compatible edition of Shadowed Keep on the Borderlands. We also included new maps, new art, added the town of Dulwich and included additional notes on the area surrounding the keep. Finally, we brought all these changes and upgrades to the Pathfinder 1 edition of the adventure.

The 2022 edition is objectively better in every way than the 2012 edition.

But the adventure could be even better. It could become the setting for a full-on mini-campaign or a larger sandbox adventure. I could enlarge and expand it.

For example:

The adventure could be so much more.

Shadowed Keep on the Borderlands Sample Roadmap

Here’s what a road map for Shadowed Keep on the Borderlands might look like under the auspices of incremental design:

Subsequent releases could feature more minor adventures in the locality, adventures in Dulwich or even deeper caves. The characters could claim the keep as their own or be gifted it by Wido Gall, ruler of Dulwich. They would have to repair the ruin, pacify the surrounding territory and so on. This development opens the door to a whole new set of adventures. The characters could use the keep as a base from which to explore the mysterious Forest of Gray Spires.

Realities, Conclusions & Questions

But adding all these elements to the adventure takes planning, time, effort and skill. An increased page count necessitates more words, more layout, more art and more maps. Those things are not free. The project has to be commercially viable.

With all that in mind, I want to return to the Shadowed Keep, but I want to return to the adventure in a way that guarantees I don’t rush my design. I want to augment and expand the adventure without the project taking over my life and pushing everything else to the sidelines. I want to work on the Shadowed Keep without having to constantly worry about the financial realities of not releasing a major new product or abandoning Raging Swan Press’s ongoing release schedule. I want to practise incremental design.

I’m not yet sure how to do this. There are many questions to answer. However, I’m unlikely to find the answer to those questions without starting.

I’d love to know what you think

Is the idea of incremental module design a good idea? Is the idea of incremental module a bad idea? Let me know what you think.

Comments

Great idea, Mike. Thank you for it. I'm about to restart my campaign in Ashlar, and this might be just the excuse I need to get back into the Duchy to detail the areas I haven't yet got to

Raging Swan Press

I know this is two months late, but I agree with the expansion idea. One expansion that I would like to see for Shadowed Keep is a definitive overview of the Duchy of Ashlar. The document could point us to all the RSP publications to date that contain info for this kingdom. At the moment I have to search for publications that contain the information that I might be missing. Maybe this is not an expansion but a publication independent of the Shadowed Keep.

Thanks for the thoughts and comments all. I have found them jolly useful and they have definitely help me as I plot my way forward. I'll be sharing my plans and schemes in more details when I'm confident of the details.

Raging Swan Press

It's an exciting idea, and it could be fun to expand over time with more significant challenges for the in-game PCs. But, if used for the same PCs it would need scaling to more dangerous challenges. But broader expansion of PLACES, LOCATIONS, and increased detail of CITY clack seems to be always a great add. However, to make it commercially viable it would be best served if you created add-ons for purchase, and not change/update any existing sourcebook. People don't mind buying more detailed information for the same area, but if the original source is updated and expanded, then there will be multiple copies, confusion, and if the updates were even free (which I don't think they necessarily must be if the new content remains similar to Rageing Swans already great standards) would cause people to wonder if they have the current, latest, most updated sourcebook. So expansions seem great to me. Purchase for the work done seems normal to me. There always is the cool factor of having a source material book intertwine with each other for DM's who like to expand the "verisimilitude" (because I know you like that word) of their sandbox. So if you go for it, I'll follow you down that road, shaking the dust from my feet, and whistling a jolly tune all the way.

Boramerewrath

Seems to me there is a pretty good precedent for this: "I don't know how many times Gollum begged Bilbo's pardon. He kept on saying: 'We are ssorry; we didn't mean to cheat, we meant to give it our only only pressent, if it won the competition.' "


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