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Tears of Magic - Turn-Based Combat

The party can have up to four active characters, plus one assistant (passive). Each turn flows as follows:

1. Opponents decide their actions, and if they choose to cast a signature skill, you will see a red circle under the targets.

2. Player selects actions for active characters, in any order.

3. The team with initiative attacks first, followed by all attacks from the opponent team.

4. Assistant performs its autonomous command.

5. Repeat from step 1 until one of the teams is defeated.

When two characters attack the same targets, their strikes might be combined into a Tag Attack. The skill name will glow when it can be combined, and the resulting strike is stronger than both attacks combined, with possible added effects.

There is a special type of combat for duels, where the player and opponents alternate initiative each turn. In practice, that causes each team to act twice in a row, allowing for more depth in tactics.

In the next few weeks, we will be showing combat in videos, and it will be in the demo for testing.

Tears of Magic - Turn-Based Combat

Comments

Thats curious and interesting to know. Depending on how many characters there are. I can see a lot of mix and matching going on and that sounds really good. Lets everyone (in a way) participate instead of some being bench warmers.

Picori Kirby

We certainly hope so!

Ellenor T

Very interesting, i can't wait to see it in action. Duels sound like they could be fun!

Hobby Snail


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