Hey everyone,
What everyone tells you is to go to an art school, make a portfolio, apply to jobs, and do some networking. That's basic, and it works to some degree, but when you hustle or come from rough places, you understand there's a difference between theory and practice. If you go and do what everyone is doing or supposed to do, you are basically following the crowd. This means competing with a million artists doing exactly the same thing, some of them cheaper and closer than you to the opportunity source. We need to go beyond.
That's why you can't teach how to make money. You can teach some theory about business, but making money is a matter of understanding what you're good at and using your creativity not just for art execution, but to put yourself in places where most people are too lazy to think about.
If you think your skills are not good enough, you don't have a college degree, or you are not connected, keep this in mind: Many artists making money are not the most skilled in the industry, but the ones that understand the client's needs.
Let's dive into this subject to build upon that mindset.
This strategy consists of four steps: context, analysis, building, and positioning. At the end of this article, I'll tell you how I make money:
A business, or work in simple terms, is 'solving problems for others'. What you can do, regardless of whether you are an artist or not, is to offer a service or a product. There are two types of clients: a Consumer or a Business. For example:
1. Artist Service/Product for Consumer:
2. Artist Service/Product for Business:
Why is this important to know? Understanding this context provides you with directions to explore, helping you identify whether you're more inclined to offer services or products to consumers or businesses. While some options may be more popular than others, it ultimately comes down to your location, your skills, and the demand for what you can offer. I can't direct you to choose a specific path, as each artist's journey and opportunities vary based on their unique circumstances.
In my case, before exploring concept art or digital illustration, being a tattoo artist and graphic design were the most 'profitable' options professionally, based on my limited circle of information. I chose graphic design and, after a while, shifted to illustration and so on. Keep in mind that it's totally fine not knowing which path to choose. What's important is that you try these basic options just to take that first step. The journey will show you the way if you pay attention.
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Once you delve deeper into what solutions to offer potential clients, it's important to understand the function of your solution. This can be achieved by asking questions like:
Consumer
Business
The goal of these questions is to understand the psychology of your consumers and clients: why they exchange their money for your art, when and where they do it, and how. The clearer this is to you, the stronger your connection with your consumers will be, and the better your strategy to reach them. If you're struggling to grasp this concept fully, examine your favorite artist or art-related product to understand what you enjoy and what you're willing to pay for. This might offer a reference point.
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Your portfolio is your proof of capability, which is why analyzing and choosing a direction is key. It's more efficient to focus on a particular client/consumer problem, understand it, and create a set of solutions that facilitates the transaction.
Don't assume your client can imagine you solving their problems. Remember, you are the one with the visual skills, not them. So, ensure your portfolio reflects what your research indicates is often sought to solve that specific problem.
If there's a specific problem you want to solve for a client or consumer and can't find solid references to bootstrap your process, please DM me, and we can brainstorm. Asking the right questions is a skill; it takes time and curiosity, but there's always a way to make things better. I'm here to help.
If you're certain about what you want and already have a portfolio with poor results, send it to me, and let's discuss optimization. A smart way to improve is to seek feedback from other artists, but don't just ask, 'Can you give me feedback?' Put effort into articulating your thoughts. Provide context like:
You cannot have rich answers if you make poor questions. Poor questions do not mean "stupid questions"; we all ask stupid questions. 'Poor' means not putting effort into articulating your ideas. If you take this business seriously, time and thinking are necessary.
This step is about marketing. By now, you should have a basic understanding of your client/consumer's needs or problems, a portfolio that addresses what they want or solves their problems in theory, and a rough idea of 'where' and 'how' these transactions happen. NOW, YOU NEED TO SELL.
Why is this point not just called 'selling'? Often, selling is associated with verbal communication skills, which indeed improve your chances but are not always essential. In my opinion, for a visual artist, where you show your capabilities is more important than how you speak.
Position your visual solutions (portfolio) right where your analysis tells you the opportunity is, not where other influencers or online articles like 'Top 10 Best Sites for Freelancers' tell you. Remember, following the crowd leads to more competition.
Try different strategies like:
Consumer
Business
Positioning your art is largely about 'research'. Your creativity is key."
I don't like people who make money by selling books on how to make money, it makes no sense. So, if you're wondering how Ramon makes money, here's how:
Lately, I receive around six job offers monthly via email from small studios around the world (The Line, Wizz, Nexus Studios) and big studios (Riot, Tencent, Niantic, NetEase) to create 2D promotional illustrations or concept art exploration for animation or games. The rates they offer are around $60 per hour but vary based on the task requirements, and most of these commissions are freelance. I also receive commission requests from other platforms like Instagram and Artstation, but I often don't check those DMs.
Due to the limited time I have between Patreon, game development, and the studio gig, I reject all proposals. I'd probably make more money if I accepted them, but then I wouldn't have time for social media and Patreon art, which I consider very important for my long term goals, including building a great art and game community.
Conclusion
There is no standard formula that everyone can apply because then everyone would go to the same place, offering the same solutions. The point is to use this structure to build your own path and find solutions to earn that buck. The real trick isn't your art skills, your college degree, or your contacts, but your approach to thinking. One last tip:
If you have more questions, just hit me up in the DMs, and I'll be happy to help you!
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Tomorrow, I'll be sharing the process video of this piece along with the files and insights. They will be available for Mastering Maestro tier and above. Feel free to upgrade if this tickles your fancy! ;)
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Ramon Nuñez
2023-11-30 09:38:09 +0000 UTCNicholas Park
2023-11-29 21:53:29 +0000 UTC