Hey everyone! We've got a new build for Finding Color in the Ashes. The 2.6 update is pretty substantial combat balance, with a bunch of new status effects, adjusted rewards, and a new patrol type: Dungeons!
The dungeons are in their infancy, and will get more fleshed out with updates. They allow you to have multiple combats in a day, and are tied into Scout's story. Once you've cleared at least one dungeon with Scout, they will all become available to explore with Lucy as well.
Additionally the interact with companions action has been moved from the morning time slot to the afternoon one, and a variety of other changes have found their way.
Thanks for supporting the game, and we hope you enjoy the update!
Alpha 2.61 Patch Notes
Added
New combat art for dungeon backgrounds
Redraw of Ghoul and Skeleton Monsters
New monsters: Elder Ghoul and Tombguard - both show up in some of the dungeons
Adjustments
Adjusted fail states in dungeons (losing a fight should kick you out of the dungeon now)
Fixes
Dodge crits weren't working on Scale Mail and Plate armors
Alpha 2.6 Patch Notes
Added
Dungeons can be found in the meadows, ruins, and gnoll hill regions (explore them to 100%).
While on patrol, you may encounter a dungeon POI.
Dungeons can be explored for loot and unique equipment, and play a role in Scout's story.
New items have been added for dungeon exploration: lockpicks, ropes, and torches. These can be bought from the general goods merchant.
Dungeon exploration will eat away at your stamina, health, and mana. Use potions to extend your delves.
Dungeon exploration progress is saved between delving attempts
Dungeons currently pay out a small pile of treasure, but in future updates will provide unique loot.
Dungeons are repeatable, but the first clear will give a key fragment for Scout's story.
Combat status effect overhaul. There are now 7 status effects (up from 2):
Bleed - Dice rolls are 1d3 instead of 1d6
Poison - lose health each turn, cannot reduce below 1 health
Curse - Cannot heal
Corruption - Increase fracture every turn
Rooted - Cannot dodge
Panic- Cannot use items, drink potions, or recover
Tired- Dice pools are halved (to a minimum of 1)
Enemy special attacks: most monsters now build up to a special attack every couple turns. These attacks inflict status effects on the player.
Burst Potions - these instantly grant +3 Action points to your companion in combat
New Sex Scene (Ailis)
Adjustments
Slight adjustment to button UI to differentiate them from other UI elements
Cannot accesss companion, Hire, or inn project screen while on patrol
Improved effectiveness of stamina and mana potions in combat (5d6 instead of 3d6)
Adjusted encounter tables
Inventory screen UI change - There are now 2 tabs
Scout's dialog and story have been adjusted to fit with the new dungeons
Moved companion hangouts from morning time slot to afternoon time slot
Reduced EXP for most monsters, left the early monsters (wolf + echo) as is.
Skeletons, Wights, and Forvalaka's are immune to Scout's Hypnosis
Fixes
Patrol map UI problem
Jacob L
2025-12-01 13:01:24 +0000 UTCZerg
2025-12-01 01:07:44 +0000 UTC