
New effects and new interactions!
Cherry Carry Cascade is almost ready! This build features a new bonus level centered around mechanical interactions that didn't make it into the already-pretty-long junkyard level. Plus some entirely new surprises as well.
This level already has over 40 rooms- so it's already a full-length level! I'm also going to be experimenting with a new level structure for this one. Playtesting hasn't begun yet for this level, so I'm not ready to lock down a release estimate yet, but it should be within 2-3 weeks.
Thank you for your patience and support- I wouldn't be able to make it this far into development otherwise. After this build release, the biweekly posting schedule will resume.
Ciao!