SamSuka
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Quick update post!

We still got a bit of work left for Luna but this should be the last post before release.


Until then, let me share some thoughts about H scenes and corruption! Particularly on hard-to-find scenes.

But before that let me share a really cool piece of fan art from our Discord!

(Commissioned by Santana, drawn by Riperrra on fiverr!)

Having people make fan art just from preview images has to be the coolest thing!! I got really happy when seeing it.


Okay, now hear me out! Wall of text incoming!

I think I did a poor job with 'multi-part' H scenes such as the one above, or the maid outfit in the second tavern.


What I would like to try is, when a scene should be upgraded or changed due to high corruption, instead of just replacing it (first tavern) or adding another scene (second tavern), scenes should just become longer with more steps.

Wouldn't it be cool if you walk through town, see a known scene play out but then it suddenly keeps going for more than the usual 3 stages and has more stuff happening or a change of position?


For example, imagine this roaming event:

1. Girl* gets molested in the tavern and escapes to toilet after, event lasts 3 'steps'

2. As corruption increases villain follows her into toilet, roaming event lasts 6 'steps'

3. As corruption increases even more, villain takes girl home, roaming event lasts for 9 'steps'

*Girl doesn't represent Sana or Luna, they are pure and would never do that


Would this not be a more interesting way to showcase lewd corruption take effect, instead of just changing dialogue and maybe slight variations in art?


The problem is: This can make 'door spam' to get different scenes very tiresome.

Possible solution: Opportunity to interrupt in-between the event going from scene 1 to scene 2 so Luna returns to 'neutral' roaming state, like this:

That could end up involving a lot of running around... I think it is interesting for gameplay but could be very annoying from a "I want to unlock all gallery scenes as quickly as possible" perspective. Although, should I even take this into account?


Another way of doing 'secret' scenes is the rare occurance you don't even know to look for, like the Kuma sprite scene in the act 3 inn.

You had no idea it's even there and suddenly your girl betrays you!


Maybe I should utilize this for roaming scenes? For example, after a lewd roaming event, during a certain point of it you go to the inn to sleep, and only then, the higher corruption variant starts playing.


At this rate the game might become very cryptic after too many of them but the idea sounds great to me.

What do you think? Does one way sound better than the other? Should I use a mix of both? Maybe there is something that could be annoying that I forget about.


One last thing, people requested a height chart of our girls in Luna's game. Here is a template that my artist is definitely sticking to and not just changing proportions over time!

Anyway that's enough typing!! I'm going back to working on Luna.

Quick update post! Quick update post! Quick update post! Quick update post! Quick update post!

Comments

We're quite close to finishing but I can't give an exact day.

headpat

Do you have a possible release date for the new version of Sana?

The Junior

High-corruption changes in dialogue will still happen because they have to for the scenes to make sense. It just shouldn't be the only thing changing!

headpat

I can try different things and see which way is more liked. At the start of Luna's game corruption doesn't go that high to have roaming scenes with 9 long steps so the door spam will not be a problem for now.

headpat

I think replacing scenes could be reserved for favorite scenes (either hold a vote or pick one you really like). In your example 9 steps is a bit long (not unwelcome just long) so maybe after it procs once or corruption increases the first part of the sequence is replaced by the girl being more proactive or just outright flirting. Secret scenes are a nice bonus but the issue is to have some vague hint that there are secret scenes at all, dont get me wrong finding the scene at 1st town was fun but when nothing seemed to happen in 2nd I didnt look to hard into 3rd town... until now you told us there is one haha Anyway both ideas are good and we have come to respect your style so have fun testing and see if it feels right

DonLUSH

I'm def down for both ideas here. However, I think sometimes there does need to just be replacement of the purer scenes. I think it's hot to remember a scene was her being approached the first time you saw it, but now it's her taking the initiative. Also didn't know about the Kuma sprite scene. I'll have to go check it out.

TTM


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