SamSuka
Kyzrati
Kyzrati

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Cogmind Beta 9 Feature Voting

As per the discussion in March when I called for "TODO list prioritization" suggestions, it's time to decide! Cogmind's Beta 9 release will include one of these features, whichever you all decide:

Everyone is encouraged to vote for more than one option, though the feature with the most votes will make it into Beta 9. Voting is open and ongoing until I start implementing whatever has the highest vote count.

Remember that anything that doesn't make it might still become part of the game, it'll just take (much) longer, or can be voted in for the next release, since I'll revive this same list (and possibly expand it!) for Beta 10 :D

Note: Since we already have some voting going here, and I've been doing other posts, we still haven't gotten to the patrons-create-a-mechanic voting yet, so that's still open for suggestions for now. There's still plenty of time to get to that, anyway, since it'll be a part of Beta 9 which is still a ways off.

Update 190627: The Beta 9 feature voting is over and the results and implementation are described in this post.

Comments

Well I must say again we're not getting multislot swapping! But note that the entry you're referring to is an *info* expansion, not referring to functionality. That said, at least one additional form of ground-swapping will probably come on its own, without needing to vote on it, so I didn't include that or similar things in the list. (Everything we're voting on here is basically optional, but I think more swapping options is pretty vital for streamlining.)

Kyzrati

I'm sooo voting for general UI expansion. Don't get me wrong, it's great already, but I'd love to have options for swapping with items on ground, multi-slot swapping and similar QoL related to micromanagement. Regarding combat log, I think it's imperative to somehow group and/or nest information so that every volley takes one brief line and then it's somehow possible to view more information of what happened exactly as right now there's a problem that it gets completely overflown with not the type of information that I'm actually looking for right now. Maybe toggle modes? Like show hit percentages, show damage types/resistances, show parts damaged, etc and make all of them optional? Or make every volley/shot collapsible (uncollapse for detailed info) or filterable by attacker/target?

Suslik

Have you adjusted your combat log detail level in the options menu? You can actually already get that info, and much more :) (there are several different options)

Kyzrati

Although "combat log" isn't my first choice, one suggestion for an improvement is a mention of what part(s) are hit and how much damage they took.

Michael Powers


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